Hey guys, after many years of loitering around this wonderful site, I've finally made an account. Here's a little Game Boy Advanced SP flavoured scene I've put together. I hope this brings a smile to those of you, who like me lost many, many hours to it.
Here is my character design take on Cubebrush Artwar competition. My artwork represents team sci-fi. Olympia is a sci-fi samurai. When Xenomorph threat is at large, this special force cosmic sanitarian lady will sanitize the problem with pleasure'n'ease. Frugality, loyalty, martial arts mastery, and honor until death - this is "the way" of her moral values, which she cultivate among the galaxies. Sculpted in Zbrush, retopo + rig + posing in Maya, textures 3D-Coat and PS. Rendered in VRay. More Images here: https://www.artstation.com/artwork/rdxX2
Been touching up a model I started over a year ago - got a bit more to do on it tomorrow or so, but wanted to just get something out. More pics - https://www.artstation.com/artwork/LbaEr
Anddd unwrapped ready to go for starting texture work in Substance Painter but something that drove me insane with the unwrap is how many pieces. Lol! Working on 3 Substance projects ATM and humans. (Just have to make sure to go in and fix size distortion check with the normal map but that's about it.)
I am currently a Game Art and Animation Student and i have just recently finished my first assignment, the topic being "Introduction into 3D modelling". We were to create an antique still life in maya, this is my result. If i could get some critiques and opinions on how i could better my work. that would be very helpful. thanks.
Rendered using Renderman Modelled in Maya Textures in Photoshop
Hey guys! Just finished working on a personal portrait project which I have been doing to put on my reel before I graduate from uni this summer Would love to get some crit for me to take into future projects
Hey guys, this is a medieval house, the colors and models I used to refer to Diablo III, one more time, games of Blizzard that always inspire me, I hope you like it! Thanks guys! https://www.artstation.com/artist/matheusoliveira
Hi Polycounters! I'm working on this abandoned hallway scene. I would really appreciate any feedback and tips on how to take this to the next level. Check out the thread Here Cheers!
Got back to doing some texture scans. Here's a quick render run through my prototype substance graph (Using some of the new scan processing stuff too).
I worked on the character model for Inara on Paladins. Credit given to the artists responsible for the weapon and rock/rock wall/rock totem at the bottom. Thanks for taking a look
When I have the time to do so, I've slowly been working on improving my Ratchet and Clank art style. Finished this last night. Still may tweak some things.
I have been doing more photogrammetry textures, mostly rocks this time. I have to say they are the hardest make. Some more and their Marmoset Viewer on my Artstation.
Yo, I've been churning away at this guy recently. Would love to get some feedback on the work so far. So check out the sketchbook and let me know what you think.
Replies
(3.01 MB)
Holy shit! I legit thought it was a picture! I<m quite impressed. The lighting is spot on!!
i`m calling this one done, you can see more on my Artstation -> https://www.artstation.com/artwork/a60d0
or here -> http://polycount.com/discussion/182544/hardsurface-modeling-sci-fi-turret-gun#latest
(2.50 MB)
https://www.artstation.com/artwork/NE2NP
Olympia is a sci-fi samurai. When Xenomorph threat is at large, this special force cosmic
sanitarian lady will sanitize the problem with pleasure'n'ease. Frugality, loyalty, martial arts mastery, and honor until death - this is "the way" of her moral values, which she cultivate among the galaxies.
Sculpted in Zbrush, retopo + rig + posing in Maya, textures 3D-Coat and PS. Rendered in VRay.
More Images here: https://www.artstation.com/artwork/rdxX2
My Thread > http://polycount.com/discussion/comment/2529170#Comment_2529170
https://www.artstation.com/artwork/1ONl3
(3840 x 2160 pixels, 2.03 MB)
Another version and many more shots on my artstation.
More pics - https://www.artstation.com/artwork/LbaEr
https://www.youtube.com/watch?v=XYKyZNsEy4s
Some Stylized sci-fi texture made with Substance designer and photoshop
Voilà ^ ^
Been putting off doing the actual room, so have taken some time today to play with ideas.
It's a japanese carpentry room.
Oh, and I'm playing with marmoset's Global Illumination.
http://polycount.com/discussion/184342/judgement-medieval-sword-wip/p1?new=1
Working on 3 Substance projects ATM and humans. (Just have to make sure to go in and fix size distortion check with the normal map but that's about it.)
So I take a break.
Check out more work here: https://kellyjohnson3dart.artstation.com/
Trying to finish stuff. T-T *-* \O/
More images and details in my thread : http://polycount.com/discussion/175829/exedre-project-machines-glitches-and-lot-of-gifs
Thread: http://polycount.com/discussion/184349/sci-fi-bike#latest
Been missing this community and the awesome work here quite a bit.
I've been working on a Metal Gear Solid 1 Solid Snake fan art of sorts and would love to know your thoughts!
- T H R E A D -
Rendered using Renderman
Modelled in Maya
Textures in Photoshop
https://www.artstation.com/artwork/QBVN8
some info: https://www.artstation.com/artwork/QB16E
Polycount Thread: http://polycount.com/discussion/184372/3d-pirate-captain#latest
More images here : https://www.artstation.com/artwork/vBmNY
Just finished working on a personal portrait project which I have been doing to put on my reel before I graduate from uni this summer
Would love to get some crit for me to take into future projects
Cheers!
Higher resolution can be found here: https://www.artstation.com/artwork/lK9Ne
https://www.artstation.com/artwork/wKEPY
http://polycount.com/discussion/comment/2519719#Comment_2519719
http://polycount.com/discussion/184167/development-log-building-a-complete-car-from-scans#latest
@tsmith3d - Beautiful scene, I love the color palette!
Messer long sword I created to get more practice in metal texturing. Took quite awhile to finish up but I am happy with the result.
Textures: 4096x4096 - Albedo, Roughness, Metalness, Normal, Cavity, AO
Polys: 3,675
Tris: 7,149
More images and the Marmoset Viewer on my arstation: https://www.artstation.com/artwork/0OEeV
Concept by https://www.artstation.com/artwork/JkKyn
Bake & texture to come!
Thanks guys!
https://www.artstation.com/artist/matheusoliveira
https://www.artstation.com/artist/josefuentes
For more info check the thread out here http://polycount.com/discussion/167507/alexs-texture-scans
https://www.artstation.com/artwork/R6DZD
(moderator note: 1 image per post please, open this if you want to see a gazillion images...)
Artstation page and Marmoset Viewer located here
https://www.artstation.com/artwork/Yond3
(1.61 MB)
Hi guys!
This is a project I'm working on at Danilo Athayde's workshop.
I'll finish it in realtime.
Feedback as always welcome...
I hope you like "Back to the future"
best resolution here: https://www.artstation.com/artwork/0OE2K
I have been doing more photogrammetry textures, mostly rocks this time. I have to say they are the hardest make.
Some more and their Marmoset Viewer on my Artstation.