Hello Polycount! I'm new to the community, but I finally decided to give it a try in hopes to get my work out there and critiqued by fellow artists. I greatly appreciate any feedback and look forward to being able to become part of the community (˃́ꇴ˂̀) There's still a lot I don't know about 3D but can't wait to learn!Current WIP**
OK here goes.
This one is my latest model. Pardon the dirty geometry <(*- -*)> , wanted to get to texturing right away, I was inspired by the painted style of WOW and LoL.model
Here are a few older ones I uploaded to sketchfab.modelmodelmodel
A stylized portrait of actress Bae Doona. I had trouble (still do) texturing skin, it looked right in Zbrush with the skin material but I couldn't get it to look how I liked in Marmoset so I haven't uploaded her yet. I think I try to get too painterly with it, my background is as a 2D artist so PBR texturing is still a bit of a learning curve. Any tips would be greatly appreciated. ( ´ ▽ ` )
This guy I did a few months ago when I was just relearning about normal maps ( I didn't know how little I understood about them until I tackled this guy) I've learned a lot more about baking and want to tackle him again, I'll definitely want to tackle his vest again (first time hardsurface-ing too -_-)