First week of the year is already over and you guys are killing it!
I am working on my anatomy and face skills, so today I made a Caucasian male bust. Feedback would be greatly appreciated, as I want to improve as much as I can. Thread here.
this is dope, how did you manage to complete the hair
I've decided to clean up and make my female base mesh available on my gumroad. It includes skin detaild(on a separate layer if you decide to go crazy and make some different pores) and a polypaint that is easy to use as a base for your texture.
Just finished up my Bolex H16 camera model. The presentation is done in UE4. More and higher res images on my artstation: https://www.artstation.com/artwork/Y6LPw.
Replies
More --- here
http://polycount.com/discussion/183970/ue4-circle-of-the-sun-gothic-ii-inspired-environment/p1?new=1
Feels like forever getting this done, but I've finally started texturing him. Done a few skin passes, now moving onto other areas.
High resolution images over at Artstation: https://www.artstation.com/artwork/w5lm5
Polycount Sketchbook Thread (Image Heavy):
http://polycount.com/discussion/175295/sketchbook-tommy-gunardi-teguh#latest
Guardians Of the Galaxy: Gamora fan art
Finally finished up presenting this sofa I made, more images here:
https://www.artstation.com/artwork/A5OEV
It includes skin detaild(on a separate layer if you decide to go crazy and make some different pores) and a polypaint that is easy to use as a base for your texture.
<a href="https://gumroad.com/l/hBlgL" title="Link: https://gumroad.com/l/hBlgL">https://gumroad.com/l/hBlgL</a>
More images and a marmoset viewer scene with level 2 of subdivison and the basic textures on my artstation:
<a href="http://www.artstation.com/artwork/yy8WJ" title="Link: http://www.artstation.com/artwork/yy8WJ">https://www.artstation.com/artwork/yy8WJ</a>
Thanks.
More on artstation
This is my latest work that I've been doing in my free time.
It's a model based on Andrew Chepurko's concept.
Hope you like it
Artstation thread: https://www.artstation.com/artwork/xK8J2
Artstation: https://www.artstation.com/artist/alenarobo
Just adding some more plants, will soon call it done.
This is not sculpted all procedural tiling texture in substance designer. No color at the moment
http://polycount.com/discussion/182798/the-bi-weekly-substance-challenge-challenge-1-2/p1
http://www.artstation.com/artwork/yyd8R
RoBattle Unmanned Vehicle, inspired by the Israeli Robattle. The details are not 1:1 from real life but are close.
Final High res is done, now moving on to low poly and bakes!
Find my work and other detail shots on ArtStation : https://www.artstation.com/artwork/NBnr1
More shots and higher res images on my Artstation: https://www.artstation.com/artwork/13Ko2
more: https://www.artstation.com/artwork/QBOn4
more here
More can be found Here (Polycount) or more in depth Here (3Dhit)
I've been working on some hair in UE4, im going to share the shader and resources too, if anyone would like to use them.
More in my workshop thread: http://polycount.com/discussion/183665/k-a-s-i-making-skins#latest
Sculpt in zbrush based on ilustration 'OC'
http://nestkeeper.deviantart.com/art/Wood-Elf-Seuyanne-630221017