Hello there polycounters ! Well well, I have an advice to ask you about how you guys handle polygons backface. To save some polys and avoid very thin pieces of geometry (which I think is risky on display due to zdepth) I chose to model only one side of the colar pieces. It displays fine when well oriented to the camera,…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Hiya, I noticed a few other posts like this but they seemed a few years old so I wanted to recreate the post with updated info. I'm hoping to find out how many polygons an asset would have roughly. Let's use a PC game as the platform and Rainbow Six Siege as a game reference for quality, what would the polycount roughly be…
Hey guys, I am working with a skin shader with ShaderFX in Maya. Decided to try the "Blur9Tap"-node and I am assuming you use it in conjunction with render targets right? I'm getting fairly promising blurred results, however when using the render target functionality I'm having polygon sorting issues. Disabling the "Double…
Hi Everyone, I'm giving the marmoset baker a show since it seems to be working very well and way quicker then substance painter. But I ran into an issue with my model. The model is broken up into 3 parts and 2 of the parts baked perfectly fine no errors. I'm trying to bake the normals and AO map and it seems that marmoset…
Can someone explain to me please the logic behind dynamesh polygon count? It's always inconsistent. Sometimes I import a model, set dynamesh resolution to 1024 and get 4 mil points. And other times it will be 300k points. Just now I was working on a piece of a model where I needed to make holes via dynamesh sub. I'm…
Hello to the whole polycount community! First of all thank you very much for creating such a great homepage! I have found a lot of interesting information about all kind of games. Right now Im doing research to create a chart for my upcoming article. I want to show my readers how graphics has evolved over years and console…
Hi all I come with a strange problem that I apparently am the only one to have (just asked a friend and it works perfectly for him, both at work and on his own pc). I don't have problem to split polygons, but when i use it with the vertex snap it doesn't work. Here's a quick vid : [ame]…
Don't think polygon count will become a problem again though... It's a major concern of mine because I develop for VR and as you may know normal maps and other texture tricks do not work very well with this new medium, so your details should generally be modeled and not faked. That takes a lot of polygons.