Hi Everyone,
I'm giving the marmoset baker a show since it seems to be working very well and way quicker then substance painter. But I ran into an issue with my model. The model is broken up into 3 parts and 2 of the parts baked perfectly fine no errors. I'm trying to bake the normals and AO map and it seems that marmoset is picking up the polygons of my low poly and baking it into the normals. I tried the exact same low and high poly models in substance painter and there are no issues. Normally I get this kind of error if I don't soften my model before exporting from Maya but right now I've tried a ton of different settings and no luck
Here are some reference pictures
Any advice will be appreciated!
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