Hello to the whole polycount community!
First of all thank you very much for creating such a great homepage!
I have found a lot of interesting information about all kind of games. Right now Im doing research to create a chart for my upcoming article. I want to show my readers how graphics has evolved over years and console generations. Therefore I need some help and Im sure this is the best place to get it.
Could someone tell me the Polygon Count of the most favorite characters of each console generation? (Final Fantasy Series, Metal Gear Series, Gran Turismo...)
Replies
I managed to create a table of several PlayStation games with their Polygons numbers. Unfortunately I can't find any reliable PS1 numbers.
I have attached my table, so you can see what I have found so far.
Squall from Final Fantasy VIII had 727 vertices.
Spongebob Squarepants from Nicktoons Racing (whatever that is) has 545.
The entire Artisan's World from Spyro the Dragon (the first home world) has 5149 vertices.
The model I have has 5989 vertices, even after removing doubles.
Edit: a slightly shameful question, what exactly is a polygon? From what I gathered it's the same thing as a face? In that case, the Jak model from the first game has 5407 faces.
If you want to be specific, use 'triangle'. All meshes are triangulated when they go to a game engine as they can only be rendered like that.
Triangle count is also the metric to use when talking about geometry budget and performance.
But I can't find any numbers about the triangle count of all famous PlayStation characters. Could you please help?
Characters I need:
[PS1; Crash Bandicoot: Crash, FFVII: Cloud, Metal Gear: Snake, Gran Turismo: Car, Tekken 3: random character]
[PS2; Jak & Dexter: Jak, FFX: Tidus, Metal Gear Solid 3: Snake, Gran Turismo 4: Car, Tekken 5: random character]
[PS3; Ratchet & Clank: Ratchet, FF XIII: Lightning, Metal Gear Solid 4: Old Snake, Gran Turismo 5: Car, Tekken 6: Random character]
[PS4; Knack: Knack; FFXV: Noctis, Metal Gear Solid 5: Snake, Driveclub: Car, Tekken 7: Random character]
So thats not a useful table, for graphics comparison?
https://www.youtube.com/watch?v=y3Rjg8JGa9w
And if you want it to be very useful artistically, you could have wireframe screenshots of faces, hands etc. showing how different triangle counts affect topology, and what solutions the artists found to get the best topology for a certain system.
@Chaka it happens when you write inside the quote part of your post. You can click the "Toggle HTML View" button (looks like </> ) and move your text to after the </blockquote> tag.
http://wiki.polycount.com/wiki/Polygon_Count#Typical_Triangle_Counts