Hey everyone!
I’m a Senior/Lead Environment Artist with about 7 years of industry experience. For the last 3.5 years, I've been heavily focused on building modular environment systems for a VR project.
Anyone who's worked in VR knows the constant struggle between visual aesthetics and aggressive optimization (though to be fair, that's not strictly limited to VR!). So, for my portfolio, I decided to take these exact game-ready assets and render them in UE5 using Lumen just to see how they hold up without VR limitations.
A bit about the workflow and technical side:
Modeling: Everything was modeled in Blender.
Modularity: The system ended up being extremely flexible. From this single kit, you can build several distinct villages with completely unique houses (small shacks, massive 2-3 story buildings, varying roof sizes, etc.).
Texturing: Created from scratch, mostly in Substance Painter (I personally prefer it over Designer for my workflow). For some base textures, I used Megascans normals as a starting point, but heavily reworked them and added a ton of custom layers and grime on top.
Engine: Fully assembled and lit in Unreal Engine 5 using Lumen.
This is actually my first time posting my work publicly in 7 years. Emerging from "production hell" to finally show what I’ve been making is a pretty emotional moment for me!
If you want to see the full technical breakdown and more renders, I’ve uploaded the full project on my ArtStation: https://www.artstation.com/artwork/8BAOPE
I'm totally open to answering any questions about the VR pipeline, texturing workflow, modular systems, or just my experience in general!

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