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How many polygons should a game-asset contain?

Hiya, I noticed a few other posts like this but they seemed a few years old so I wanted to recreate the post with updated info.
I'm hoping to find out how many polygons an asset would have roughly.

Let's use a PC game as the platform and Rainbow Six Siege as a game reference for quality, what would the polycount roughly be like for:
A small prop such as an alarm clock
A vehicle which is not interactable and as a environment prop
A gun held in-front of the player

Thanks for the help!  =)

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