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Author:
Rav4
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Latest Post
Weird normal maps outside Substance Painter & Bake glitch
I have a two problems with normal maps on my model.1st: outside Substance Painter there are seams visible. Inside Substance Painter:Outside SP (UE5/Blender/Marmoset) (please don't mind different albe…
6
Last
poopipe
Aug 7 2024
Weird shading issue between Substance Painter and Blender, no idea how to fix
Hello, I've been working on this game-res guitar model for the last month or so and I've noticed that some issues seem to pop up when exporting my texture maps from Substance to Blender.As you can se…
4
Last
Fabi_G
Jul 9 2024
Blender Procedural Baking
Hello, I am having an issue with baking a procedural texture down in Blender, for reference this has been my standard workflow for a while now without issue but for some reason this time the Normal m…
4
Last
gnoop
Apr 4 2024
How would I add a bevel in normal map only?
I’m modeling a low poly bed wood frame, and I would like to add a edge bevel in the normal map only.If the wood frame was perfectly straight I’d use a trim sheet for the normals to achieve that perfe…
3
Last
Eric Chadwick
Nov 2023
Seeking Feedback: Am I on Track? Portfolio Review and Project Time Estimates
I'm seeking some guidance and feedback on my current work pace and portfolio. I've been working on several projects, and I'd like to get your input on whether my time estimates seem reasonable or if …
4
Last
ItsJarw
Sep 2023
Normal seams in unreal.
Hey there, long time no posting here, hope this community is still active and hasn´t moved to facebook or discord...So, I have bit of a complicated problem, so bare with me.I´m working on a shortfilm…
4
Last
sprunghunt
Nov 2022
Normal map issue
[{"insert":"Hi, I imported mesh and normal map from quad spinner Gaea but my normal map looks weird in unity ( black artefacts is the issue ) I have uploaded the image both with a normal map and with…
2
Last
Eric Chadwick
Jun 2022
Getting normal edges smooth by sampling from neigbor islands
[{"insert":"Hi folks, mb someone of you knows whether is's possible to sample normal data from neighbor UV islands and filling margins with this values not just edge color, does probably xNormal or …
0
Last
jozin
Dec 2021
Black face/polygon on Ue4 ( zbrush-> maya->ue4)
Hi,I got a problem when importing my mesh from Maya to unreal there is some polygons that appears black.the mesh looks fine in Maya and even in substance painter.I try revers normal, Set from face, s…
1
Last
YTV
Mar 2021
Zbrush Displacement Has Polygon girds on it
HI When I am exporting my displacement and normal maps from z brush using multi exporter, I am getting jagged cubes on my maps, where as uv seems fine to me as I have unwrapped it in maya and it…
0
Last
sandy8191
Dec 2020
Shading/Normal problem
I am making a shipping container and on the doors there is a shading or normal problem, I checked the number of edges for each face and they're all 4 edges, any suggestion?
4
Last
Fantasma
Jul 2020
How to improve this bake?
Hey guys,I am still trying to figure out how to get a good bake so I test with simple objects like this. I uploaded it here so everyone can check it out:https://we.tl/t-4GG1l2wALmSo I think the bake …
22
Last
Obscura
Jul 2020
Baking artifacts Question
Hello,I'm baking my model in marmoset toolbag3. My pieces are seperated into smaller pieces and named _low and _high. However When I delete 1 pieceI get this weird looking thing:Before: After:Now I n…
2
Last
Krychazz
Apr 2020
[Solved] Artefacts in normal map when blending with custom surface in Quixel Mixer (5 Screenshots)
Hello, when blending the two textures together, I get really weird stripe-artefacts in the normal map (all other maps are fine)Each on their own work more or less correctly regarding the normals, but…
0
Last
hghtch
Jan 2020
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