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How would I add a bevel in normal map only?

meejeebee
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I’m modeling a low poly bed wood frame, and I would like to add a edge bevel in the normal map only.

If the wood frame was perfectly straight I’d use a trim sheet for the normals to achieve that perfect 45 degree bevel. However, my bed frame is curved in a wave shape. 

How would I achieve a normal map bevel for something like this?

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