I’m modeling a low poly bed wood frame, and I would like to add a edge bevel in the normal map only.
If the wood frame was perfectly straight I’d use a trim sheet for the normals to achieve that perfect 45 degree bevel. However, my bed frame is curved in a wave shape.
How would I achieve a normal map bevel for something like this?
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It's a curved arch like this. How would I make the UV's so that they match a bevel trim sheet?