I am still trying to figure out how to get a good bake so I test with simple objects like this. I uploaded it here so everyone can check it out:https://we.tl/t-4GG1l2wALm
So I think the bake turned out ok but how would I go about improving the UV layout and the bake itself. I was doing a test with one smoothing group only and one with multiple smoothing groups and sharp edges.
If I use multiple smoothing groups with extra splits wherever there is hard edge the result is horrible if I don't use an averaged cage.
Also the normal maps obviously look very different. So what is the better way to go and where can I improve this?