Hi guys!
I am thinking about how to improve the quality of my 3D terrains. I am using standard tangent space normal maps, but lately I have been reading about object space normal maps and bent normal maps. I don't know if they are a good option and used for static landscape meshes. I mean, mesh is static, although for object space normals, the height of the terrain can change if I make some adjustments. Are they used in industry by pros?
Thank you!
Replies
Mesh normals are simply not used in the shader, the normal vectors are straight from the normal map (which is slightly faster for the lighting calculation than tangent space).
They won't work if you need to deform a mesh as they would need to be rebaked.
As for bent normals maps, it might be useless for a terrain as you usually dont have much concave/convex geo that would benefit from AO tweaks, but why not.