Hi,
I got a problem when importing my mesh from Maya to unreal there is some polygons that appears black.
the mesh looks fine in Maya and even in substance painter.
I try revers normal, Set from face, set from vertex, ect....
I try to put the value to -1.
bluilding the Lighting.
But nothing fix the probleme.
If someone got a solution, let me know!
Thank in advance
Replies
I fix it !
I juste scale the object x100 in maya then exporte and this is working fine !