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Black face/polygon on Ue4 ( zbrush-> maya->ue4)

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YTV polycounter lvl 3

I got a problem when importing my mesh from Maya to unreal there is some polygons that appears black.

the mesh looks fine in Maya and even in substance painter.

I try revers normal, Set from face, set from vertex, ect....

I try to put the value to -1.

bluilding the Lighting.

But nothing fix the probleme.

If someone got a solution, let me know!

Thank in advance


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