Hi,
I got a problem when importing my mesh from Maya to unreal there is some polygons that appears black.
![](https://us.v-cdn.net/5021068/uploads/editor/p3/gv5jk5cni0bf.png)
![](https://us.v-cdn.net/5021068/uploads/editor/4g/mv0qjm0jtm5r.png)
the mesh looks fine in Maya and even in substance painter.
![](https://us.v-cdn.net/5021068/uploads/editor/p7/hg6qt7c9r3yy.png)
I try revers normal, Set from face, set from vertex, ect....
I try to put the value to -1.
bluilding the Lighting.
But nothing fix the probleme.
If someone got a solution, let me know!
Thank in advance
Replies
I fix it !
I juste scale the object x100 in maya then exporte and this is working fine !