Hello, I am having an issue with baking a procedural texture down in Blender, for reference this has been my standard workflow for a while now without issue but for some reason this time the Normal map is producing really ugly harsh results - like there's a setting wrong somewhere. Normally it's the opposite issue with the baked Normal map appearing slightly too weak if anything. The version above is also after trying to water down and weaken the problem by changing colour stops in the ramp.
Above pictures 1 & 2, are a furnitue model with the full procedural material on it, the damage (yellowish exposed wood) parts of the model do all come from the same colour ramp as the base colour, and what I *think* is the issue is the position of the colour stops, the one at 0.590 and 0.595 are very close together so I'm wondering it it's that, but again, even removing 0.590 and moving 0.595 further right picture 3 above was the best result I could get.
It almost looks like I've baked it without changing it to non-colour but I have done this several times to check, and on 3 other models with the same material. The more you zoom in on the baked version the worse the effect looks.
Does anyone know what the issue is (I suspect the placement of stops on the ramps - but changing those makes the result really flat), and more importantly how I can get the baked result to look more like the first image. The goal is to bake everything to the 4 PBR maps, which I've done without issue this way dozens of times.
Thank you for your help.
Replies