Calling this ocean scene done. The purpose was to try to build a solid ocean shader inside UE4. I wanted to avoid using math for the displacement, going for Vector Displacement maps instead. This gives me a lot more freedom for the shape of the waves. It would also technically allow for very custom pre-calculated simulations. Not being a technical artist, this was quite a challenge. Some artifacts are still present, frac artifacts and a jagged normal map to name a few. Maybe I'll get back to this and fix them once I have a better knowledge of advanced shaders.
The rocks were created in less than 30 minutes using my photogrammetry rock textures.More screenshots on my ArtStation
Link for the project --- >>> http://www.assemblyltd.com/work/heinz
I want to show you the amazing project in which I made hair grooming and shading.
I'm glad to been a part of the amazing Assembly LTD. team. Guys you're awesome! So happy viewing!
Nobody knew where young Geoffrey’s obsession came from. All anyone knew, was that the boy loved Beanz. In fact, they were his entire life. But as is often the way, one moment, or one woman, changed everything. And that is where this story starts. Watch the film to see how Geoff came to invent a Heinz Beanz can size, perfect for every Aussie. Campaign created by Y&R NZ and Assembly Ltd, with music by Franklin Road, for Kraft Heinz Australia.