Hey guys. I've been modeling this assault rifle for a while based off a concept. Now I'm wrapping up the high poly and heading into building out the low poly, it's maybe the best time to bring it out into the world and look for some critique. Any suggestions to how it could be improved are welcome.
Ok so here are the final renders. First I must say thanks to everyone who gave me feedback and suggestions during the project, it helped a lot and gave me the energy to finish the project so yeah thanks guys!!!
Decided to return to my Firefly character today and make significant changes to his facial structure. I need to study facial skin and pore variation before I continue applying alphas though. This render style is heavily inspired by Adam Skutt's and Eiad Dahnim's renders for The Order 1886.
Hey everyone! So, I need your help and mainly, your critics. I'm participating to the artstation challenge (real-time) and I think I'm done with the highpoly. Tell me what you think about it and I'll start to work on the retopology! Thanks a bunch ^^
In the loop of learning Substance Designer, second attempt of making preocedual generated material, this time a stylized roof texture~ Probaby going to try a stylized moss texture next so I can blend them.
Calling this ocean scene done. The purpose was to try to build a solid ocean shader inside UE4. I wanted to avoid using math for the displacement, going for Vector Displacement maps instead. This gives me a lot more freedom for the shape of the waves. It would also technically allow for very custom pre-calculated simulations. Not being a technical artist, this was quite a challenge. Some artifacts are still present, frac artifacts and a jagged normal map to name a few. Maybe I'll get back to this and fix them once I have a better knowledge of advanced shaders.
Hello! I had to finish this piece in 3 days. But i couldn't make it. So i'll just leave it like this for a while. There's so many things to do. Hairs not complete. Not satisfied with skin shading... well actually not satisfied with everything. https://www.artstation.com/artwork/qXVoP - for full, high res image. C&C would be nice
Im working on my character for "beyond human" challenge, almost finished HP. Would appreciate if you came by to say something mean or helpful in my thread
I want to show you the amazing project in which I made hair grooming and shading.
I'm glad to been a part of the amazing Assembly LTD. team. Guys you're awesome! So happy viewing!
Some description...
Nobody knew where young Geoffrey’s obsession came from. All anyone knew, was that the boy loved Beanz. In fact, they were his entire life. But as is often the way, one moment, or one woman, changed everything. And that is where this story starts. Watch the film to see how Geoff came to invent a Heinz Beanz can size, perfect for every Aussie. Campaign created by Y&R NZ and Assembly Ltd, with music by Franklin Road, for Kraft Heinz Australia.
Hey everyone! So, I need your help and mainly, your critics. I'm participating to the artstation challenge (real-time) and I think I'm done with the highpoly. Tell me what you think about it and I'll start to work on the retopology! Thanks a bunch ^^
Hey everyone! So, I need your help and mainly, your critics. I'm participating to the artstation challenge (real-time) and I think I'm done with the highpoly. Tell me what you think about it and I'll start to work on the retopology! Thanks a bunch ^^
I've released a PDF breakdown of my entry for the Round Ornaments Substance Challenge on Gumroad. I hope this is useful for anyone! https://www.artstation.com/artwork/PDvqn
Replies
https://www.artstation.com/artwork/nxlJr
http://polycount.com/discussion/comment/2568953#Comment_2568953
thread: http://polycount.com/discussion/190893/pzl-p-11-based-jet-plane#latest
The thread for it is here:
http://polycount.com/discussion/190626/dehavilland-dhc-2-beaver-seaplane/
Here's a link to the concept: link
More images and full wip thread here -> http://polycount.com/discussion/188873/the-reaper-hardsurface-spaceship/p2
or on my artstation - > https://www.artstation.com/s1dk
Thanks,
So, I need your help and mainly, your critics.
I'm participating to the artstation challenge (real-time) and I think I'm done with the highpoly.
Tell me what you think about it and I'll start to work on the retopology! Thanks a bunch ^^
https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21425
More on this skin and my other designs can be found in my thread: http://polycount.com/discussion/183665/k-a-s-i-making-skins#latest
[This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]
Been texturing and playing with the presentation of this piece for a bit now.
Thread: http://polycount.com/discussion/190626/dehavilland-dhc-2-beaver-seaplane
What are you working on? 2017
What I'm working on is, picking up My pace after I got burned out.
polycount thread
artstation submission
Quick sketch fo fun
Made a food set
Finished up this axe based on a design by beccatherose.
Thread with additional images.
model
In the loop of learning Substance Designer, second attempt of making preocedual generated material, this time a stylized roof texture~
Probaby going to try a stylized moss texture next so I can blend them.
Great piece for practice
More info/images here: https://www.artstation.com/contests/beyond-human/challenges/30/submissions/21317
WIP on Polycount WIP
More at Artstation. https://www.artstation.com/artwork/LyVkl
Calling this ocean scene done. The purpose was to try to build a solid ocean shader inside UE4. I wanted to avoid using math for the displacement, going for Vector Displacement maps instead. This gives me a lot more freedom for the shape of the waves. It would also technically allow for very custom pre-calculated simulations.
Not being a technical artist, this was quite a challenge. Some artifacts are still present, frac artifacts and a jagged normal map to name a few. Maybe I'll get back to this and fix them once I have a better knowledge of advanced shaders.
http://www.youtube.com/watch?v=JtEgzJlZDU8
The rocks were created in less than 30 minutes using my photogrammetry rock textures.
More screenshots on my ArtStation
Stone Floor
https://www.artstation.com/artwork/qXVoP - for full, high res image. C&C would be nice
Redid the lowpoly for an older model and textured it how I think I envisioned it a few years ago.
2500 tris
More images in my thread
its still early WIP.
Hello everyone!
Link for the project --- >>> http://www.assemblyltd.com/work/heinz
I want to show you the amazing project in which I made hair grooming and shading.
I'm glad to been a part of the amazing Assembly LTD. team. Guys you're awesome! So happy viewing!
Some description...
Nobody knew where young Geoffrey’s obsession came from. All anyone knew, was that the boy loved Beanz. In fact, they were his entire life. But as is often the way, one moment, or one woman, changed everything. And that is where this story starts. Watch the film to see how Geoff came to invent a Heinz Beanz can size, perfect for every Aussie. Campaign created by Y&R NZ and Assembly Ltd, with music by Franklin Road, for Kraft Heinz Australia.
You can find the tutorial here: https://www.artstation.com/artwork/3gWzE
So, I need your help and mainly, your critics.
I'm participating to the artstation challenge (real-time) and I think I'm done with the highpoly.
Tell me what you think about it and I'll start to work on the retopology! Thanks a bunch ^^
https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21425
So, I need your help and mainly, your critics.
I'm participating to the artstation challenge (real-time) and I think I'm done with the highpoly.
Tell me what you think about it and I'll start to work on the retopology! Thanks a bunch ^^
https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21425
https://jozinzbazin.artstation.com/
https://jozinzbazin.artstation.com/