Hey everyone! I recently finished my entry for ArtStation's Beyond Human Challenge, based on an amazing concept by Khoa Việt. High-resolution images and Marmoset viewer can be seen here:
Hi guys, this is my final entry for the beyond human challenge, concept art by Taran Fiddler you can see more images and mamoset viewer here https://www.artstation.com/artwork/vK9RA
Just practicing some hardsurface skills, so I decided to make a Phaser from the new upcoming star trek series. I love the design so much. Still need to do low poly and some sexy texture for it.
Been a really long time since I posted. Sorry if this isn't the right place, but I figured I'd share a simple method I found for making stitching. Hope it's useful!
444tris - no sculpting. I just used the grayscale diffuse as a heightmap and did some masking in substance painter. It's a fun way to liven up an old model.
Cross-post from the Substance Challenge and the Substance thread! 100% made in Substance Designer and rendered in Marmoset! Check out my Artstation for more shots and a micro-tutorial!
This is a personal character I am doing based on a concept from Degenesis project by Marko Djurdjevic. I started while doing the Gilberto Magno's workshop.
Hello everyone! Just finished this diorama scene. My purpose was to study a stylized PBR texturing workflow using substance painter. It was a really fun experiment, hope you like
Replies
https://www.artstation.com/artwork/eog9G
Thanks!
https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21347
Astrologers announced week of Beyond Human
Here are beauty shot of my entry. There are a more images and second pose by the link below:
https://www.artstation.com/contests/beyond-human/challenges/24/submissions/20792
More at:https://www.artstation.com/artwork/5lK88
model
More here: https://www.artstation.com/artwork/bZnDvime
https://www.artstation.com/artwork/G3eEV
Check here for more screenshot and Video :
https://www.artstation.com/artwork/b4V8v
Evil Morty (Candidate outfit)
Just practicing some hardsurface skills, so I decided to make a Phaser from the new upcoming star trek series. I love the design so much. Still need to do low poly and some sexy texture for it.
today.
Any C&C welcome.
http://polycount.com/discussion/186621/delis-learning-pbr-thread#latest
polycount entry: http://polycount.com/discussion/191636/star-citizen-area-denial-system-fan-art/p1?new=1
Just finished up this project, recreating Solid Snake from MGS1
- T H R E A D -
Would love to hear what you think!
More at Artstation https://www.artstation.com/artwork/ANyry
<a href="https://www.artstation.com/artwork/ANyvq">Bonus content here</a><span class="post-color-gray"><br></span>
Edit: Thread
Been a really long time since I posted. Sorry if this isn't the right place, but I figured I'd share a simple method I found for making stitching. Hope it's useful!
Edit: sorry, having trouble embedding the gif
Xpost from my thread!!
Be nice, guys!
model
More:
https://www.artstation.com/artwork/G3zVB
100% made in Substance Designer and rendered in Marmoset! Check out my Artstation for more shots and a micro-tutorial!
http://polycount.com/discussion/188543/ue4-desert-planet-environment-first-contact#latest
And you can find a much higher res render here:
https://www.artstation.com/artwork/zYm1w
https://www.artstation.com/artwork/3na0g
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Almost there!
model
Follow the thread here !!!'
churning out a few of thse dudes. Screenie uses Gir's toolbag shader.
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Made in Designer. More on my artstation Here.
Finally Finished this guy! Check him out at https://www.artstation.com/artwork/61e5r
Hello everyone! Just finished this diorama scene.
My purpose was to study a stylized PBR texturing workflow using substance painter. It was a really fun experiment, hope you like
Marmoset viewer + Higher res images:
https://www.artstation.com/artwork/Jqgn0
Based on Des Zhu concept art.
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