petemc wrote: »
crazyfool wrote: »
testing out a new brush for low poly hair in zbrush, Video is in realtime too. Only problem with it is IMM brushes dont allow UV info so you do have to unwrap it afterwards. This one took me about 5 minutes in the end to unwrap onto 2 islands and fix any warped UVs I had, so its not too bad. The main thing is its really fast and clean and easy to work with. Will iron out some kinks and release it soon
EmJaeR wrote: »
Great work everyone!
@Tits She's come a long way looking good!
@Fred2303 that's some sexy hair.
Here is my current version of Sheik. I threw down some base textures. Still have a ways to go!
Comoglio wrote: »
Final version of my Shogunslinger
AlecMoody wrote: »
can anyone identify what car this is?
Jalcober wrote: »
Ferg wrote: »
OMG you guys are so immature. This is polycount, you can't just go throwing tits and dicks around all willy-nilly and expect me to grow as an artist!
prolow wrote: »
Dude this is awesome.
saw that and had to put up a demo of what I've been working on as well:)
darth.perry wrote: »
So,I am already try my best......Here is my first concept design for my personal Digital sculpt Project"monkey king fight"Every comment are welcome.BTW,I am really,really awful for dynamic pose and perspective:(
Chai wrote: »
Hah looks awesome man, very detailed how long did it take you ?
Not sure about the lighting though, feels flat :
I would make the light source come from one of the sides, more interesting
The rim light looks weird as it comes from both directions, I stick to one
A shadow can help communicate the side your main light is coming from
I know this is just for a 3d sculpt, but popping it out always helps imo
Sorry for the crappy paintover, gotta jet