Only had a few hours this weekend. Really need to find more time to spend on painting:
Makkon, great mood man! ysalex, looking good! Very tasteful and artsy. Great job. I would maybe consider toning down the brightness of the reflection on the floor. Also the floor normal map seems to have a fair amount of noise on it which in turn results in the floor feeling like the most detailed bit thus stealing a lot of the attention imo. Otherwise great idea and execution.
Really beginning to love your work ysalex. BTW, was reading your tutorial on your website (really interesting) and wondered if the rest of it could be found anywhere or if it is still a wip?
Also here is a little wip of my own that can be found on my thread
It turns out that Sketchfab can handle high-poly models pretty well, these guys clock in at about 1.7M tris each. Unfortunately it downresed the textures super hard, and I had to remove the grain and grip texturing that I had on my previous renders.
Does anybody know what tangent space SketchFab most matches for bakes?
Hi everyone! Pretty nice stuff going on here! Here is my latest piece I did for the Anijam, a 36 hours of non-stop production competition at the Cegep de Matane. It was the first time for the modelling challenge and I gave it a try. So I end up with this little character:
If you wanna know more about the competition you can visit the www.anijam.ca
ZBrush (and a little max) block in + 2 hours sculpt for a game character, for fun and for better workflow/ZRemsher which is fantastic btw. Looking forward to getting into the body paint and adding some tattoos
Used 3DCutie Female base mesh for body (hence the blurred face).
Based on this amazing image by the fantastic Matt Rhodes.
I've studied the particle system of unity for a few days and gotten some ingame graphics in place
I'm really happy how the planets turned out, realtime shaders are super fun ^^
You're probably going to need more contrast to get those colors to pop a bit, but the sculpt is awesome...can you show it in gray?
I'd have to agree, you have something good here for sure but it doesn't pop and the orange hue and saturation is very unappealing. I'd do something like this and then play with the color of the skin a bit more.
Replies
This looks fantastic! I love the style you've gone for.
xpost from here: http://www.polycount.com/forum/showthread.php?t=122634
:poly135: Thanks, you have made my day!
To me the brick texture looks a bit strange because some of the bricks look to be overlapping somehow. Almost like they are stickers.
Very nice
I got a new project
final part of my 3 part rock tutorial texturing ! :
[ame="http://www.youtube.com/watch?v=kbxLB5uEOkU"]Rock workflow - Part 03 - Texturing - YouTube[/ame]
This is a superb sculpt. really awesome.
Only had a few hours this weekend. Really need to find more time to spend on painting:
Makkon, great mood man!
ysalex, looking good! Very tasteful and artsy. Great job. I would maybe consider toning down the brightness of the reflection on the floor. Also the floor normal map seems to have a fair amount of noise on it which in turn results in the floor feeling like the most detailed bit thus stealing a lot of the attention imo. Otherwise great idea and execution.
Really beginning to love your work ysalex. BTW, was reading your tutorial on your website (really interesting) and wondered if the rest of it could be found anywhere or if it is still a wip?
Also here is a little wip of my own that can be found on my thread
Ed
Here is a painting I just finished.
Snow White and the Seven Goblins.
An abandoned stairwell I've been working on:
baby steps update and no shame crosspost from me...still working on olga
getting damn close to the low poly stage now.
Does anybody know what tangent space SketchFab most matches for bakes?
[SKETCHFAB]e449cf2ad39747b5a0aabfe9daec00e0[/SKETCHFAB]
EDIT: Turns out you can't fullscreen these here, the viewers on my site let you do fullscreen.
If you wanna know more about the competition you can visit the www.anijam.ca
Sketch credit to Justin Gerard
Here's something I've just started working on.
Dwarfowl concept
throwing down a quick idea I had for the haloween contest at ZBC
Used 3DCutie Female base mesh for body (hence the blurred face).
Based on this amazing image by the fantastic Matt Rhodes.
http://www.polycount.com/forum/showthread.php?t=126310
I'm really happy how the planets turned out, realtime shaders are super fun ^^
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I wasn't going to post this in the Waywo again, but I made a bunch of changes and posting it here really feels like closure on the whole thing.
Final final last final edit.
Nice techique. I was listening to music and accidently saw the original ref of this image on youtube:)
[ame="http://www.youtube.com/watch?v=E3vwLoDSBLQ"]Best Melodic Dubstep Mix 2013 - YouTube[/ame]
Also, I chose a more 'realistic" approach to his body proportions
strumpy ftw
some dota hair
I love this! Its really beautiful and the blur on the rendering is fantastic!
You're probably going to need more contrast to get those colors to pop a bit, but the sculpt is awesome...can you show it in gray?
I'd have to agree, you have something good here for sure but it doesn't pop and the orange hue and saturation is very unappealing. I'd do something like this and then play with the color of the skin a bit more.