testing out a new brush for low poly hair in zbrush, Video is in realtime too. Only problem with it is IMM brushes dont allow UV info so you do have to unwrap it afterwards. This one took me about 5 minutes in the end to unwrap onto 2 islands and fix any warped UVs I had, so its not too bad. The main thing is its really fast and clean and easy to work with. Will iron out some kinks and release it soon
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saw that and had to put up a demo of what I've been working on as well:)
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I've been working on my next update for the Max11 rig...these are two mods that will be in the release as well...Vector and Rocker...and yes i know Vector's eyes are brown...didn't switch out the color...:)
So,I am already try my best......Here is my first concept design for my personal Digital sculpt Project"monkey king fight"Every comment are welcome.BTW,I am really,really awful for dynamic pose and perspective:(
So,I am already try my best......Here is my first concept design for my personal Digital sculpt Project"monkey king fight"Every comment are welcome.BTW,I am really,really awful for dynamic pose and perspective:(
Hah looks awesome man, very detailed how long did it take you ?
Not sure about the lighting though, feels flat :
I would make the light source come from one of the sides, more interesting
The rim light looks weird as it comes from both directions, I stick to one
A shadow can help communicate the side your main light is coming from
I know this is just for a 3d sculpt, but popping it out always helps imo
Hah looks awesome man, very detailed how long did it take you ?
Not sure about the lighting though, feels flat :
I would make the light source come from one of the sides, more interesting
The rim light looks weird as it comes from both directions, I stick to one
A shadow can help communicate the side your main light is coming from
I know this is just for a 3d sculpt, but popping it out always helps imo
Sorry for the crappy paintover, gotta jet
Hey,Chai,Thank you verymuch!I am appreciate!!!I love all your revise for me that is pretty cool and really really useful!Thanks for your world worth advise to promote my sketch skill!
BTW,almost 2 weeks for this character design:(It takes such long times indeed.
Began working on anatomy and stuff today. Now there's lots of pieces I need to work on, but it's a start! I'd like to work more on the teeth, they're currently there just as placeholders.
You guys are a huge inspiration, awesome work everyone. ysalex your work has come so far, ive watched your progress for sometime now in the shadows haha, truly inspiring seeing your progress.
I intend to go back and refine the dive roll and everything else as well, but it looks like my attention needs to be on actual assignments this week, so it might be a while.
Ok so its been a long time since I posted anything here, I promise to keep my act together and be... well more active. Here is a creature I am working on, its based of a Yangq design. Just working on the main forms at the moment, the armor is very placeholder for now but you get the idea where it's going have a good night polycounters
Ok so its been a long time since I posted anything here, I promise to keep my act together and be... well more active. Here is a creature I am working on, its based of a Yangq design. Just working on the main forms at the moment, the armor is very placeholder for now but you get the idea where it's going have a good night polycounters
Ok so its been a long time since I posted anything here, I promise to keep my act together and be... well more active. Here is a creature I am working on, its based of a Yangq design. Just working on the main forms at the moment, the armor is very placeholder for now but you get the idea where it's going have a good night polycounters
Love it,Buddy,very nice details and good exsample for me,Can't wait to watch more pics:)
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sweet !
Probably too crazy to get into the game, but let's see...
http://steamcommunity.com/workshop/filedetails/?id=183436343
Please like it!
e: nice hair crazyfool!
Whoa! I dig this. Very cool design!
Ford gt40?
saw that and had to put up a demo of what I've been working on as well:)
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Yep. I didn't think anyone would actually be able to tell so early on.
That's so... freakin awesomely weird.
Go, go, Speed racer!
I want it I want it I want it I want it
Hah looks awesome man, very detailed how long did it take you ?
Not sure about the lighting though, feels flat :
I would make the light source come from one of the sides, more interesting
The rim light looks weird as it comes from both directions, I stick to one
A shadow can help communicate the side your main light is coming from
I know this is just for a 3d sculpt, but popping it out always helps imo
Sorry for the crappy paintover, gotta jet
Crosspost from the sketchbook:
xpost from my thread: http://www.polycount.com/forum/showthread.php?p=1929526&posted=1#post1929526
Thread: http://www.polycount.com/forum/showthread.php?t=124308
Fixed a few errors and pumped some more polys into the tires
Hey,Chai,Thank you verymuch!I am appreciate!!!I love all your revise for me that is pretty cool and really really useful!Thanks for your world worth advise to promote my sketch skill!
BTW,almost 2 weeks for this character design:(It takes such long times indeed.
Anyway,good weekend,buddy,:)Thanks again!
[ame="http://www.youtube.com/watch?v=8t6ykscTHMo"]Goon Run Cycle - YouTube[/ame]
I intend to go back and refine the dive roll and everything else as well, but it looks like my attention needs to be on actual assignments this week, so it might be a while.
All textures done, time to tweak the lighting!
My last freelance job, here's a lowpo dragon with three differents hand-painted textures. Rigged & animated. C&C welcome !
Cremuss: Wow! Dude that is awesome O.o I love your style and hand-painted approach toward that dragon. Love it!
I hope this can be considered good enough to post in this thread, here is the environment I am workin on ^^
From mah thread,http://www.polycount.com/forum/showthread.php?t=126336
I still need to do more work on the hair and trousers. C and C are welcome.
Here is the page
http://www.polycount.com/forum/showthread.php?t=126563
Whaaa, I want this !
Do to take paypal money ?
One "barrel" done close to done
Speed sculpt in 2 hours
with dynamesh from a sphere in ZB !
more stuff here :http://pierrebenjamin.cghub.com/
Love this, fantastic details.
More stuff from work!
At least it's been a good excuse to get back into art the way I should.
Crazyfool: So simple, so effective, great stuff Tom.
Prolow: so with Toms mid long hair solution, your tool would make an amazing short hair solution...fantastic work.
ysalex: Damn Yuri, these pose studies of yours are fantastic
Graze: he looks ace, Insertion of the bicep looks a bit weird at the momment but the concept is cool
Millenia : that marmoset render is looking sweet TB2?
Anyway, nearly done with the high for Olga, just a few things left to do before I get to the retopo.
Nice sculpt there!
a bit of work for Dota 2
thought I'd actually share some of my work with the WAYWO thread for once
Love it,Buddy,very nice details and good exsample for me,Can't wait to watch more pics:)