'fraid not, doing it all in 3DS Max, and I'll then import it into Unity, to be honest I'm wondering the same thing myself.
I'm hoping I can export him with the morph data embedded so that the animation still works, however I haven't really looked into it yet, sorry!
I' found it easy to get access to the blend shapes in the animate tab, just needs an animator controller, which you need to apply yourself if the model doesn't have a bones rig, also remember morpher before skin in modifier stack if it does.
My newer ending first female anatomy/Character study/topology training/physical based rendering/Marmoset Toolbag 2 project. I´ve learned so much but not enought yet so the project just keeps going. So far it has been take me about 2 month to get this point on my free time. Characters are my achilles' heel but I want to change that
would love some feedback about how to get it better.
Ninja edit:
Also here is the sculpt for it:
This guy looks pretty awesome so far, but there's a couple things that stand out to me (most obvious in the sculpt):
The biggest is the color of his cheeks/nose (that whole triangle area. Forget the correct term). Unless he's supposed to be sick or something there's too much purple and grey in there. I'd lighten them up with some yellows and maybe greens and magenta. Not a huge amount just some more variation overall I think. This is also effected by the waxy way the light hits the pores in those area's. I'm not sure if the pore size is contributing to that though.
Second is the size of his jaw. Now this is entirely subjective and naturally would vary wildly from person to person but it feels a bit too wide for the rest of his feature's. Almost like that part is stylized/exaggerated.
Last two is minor but noticeable: It looks like the texture on the eyeball stops before it hits the lower lid, especially the right eye in the sculpt. There's a very sharp line on the right earlobe (on the helix?). A sharp(er) edge is certainly possible but it's just a little too sharp on the inside there.
Is he based on anyone? I'm getting a little Brad Pitt/Andy Whitfield vibe from him.
Here is me revisiting an oldie but a goodie for a comp:
Came up with a good technique to work on him, this is day one so i am happy so far, this is Arte Deco if you didn't know.
Might as well say that in the past i have "broken the rules" and unwrapped and rigged characters before sculpting and this is one of them. Maybe give it a try sometime and surprise yourself, maybe?
Cheers, I'll double check my proportions and repost on my thread. Haha I've tried to make her sexy but not overly.. Think it's quite subtle ATM so cheers for that compliment!
My previous dragon posted here was for the comp over at cghub check out the entries, I'd love to get your vote but which ever entry you feel deserves It go right ahead never-the-less here is my contribution:
Every Now and Then I Remember How Much I Love Dune.
Happy New Year everyone
very awesome, but because I am a dune snob...
Sacred! As with all things sacred, it gives with one hand and takes with the other. It extends life and allows the adept to foresee his future,
but it ties him to a cruel addiction and marks his eyes as yours are marked: total blue without any white. Your eyes, your organs of sight, become one thing without contrast, a single view.
Going to learn how to sculpt this year, I don't know wtf I'm doing. Zbrush UI is like looking into the matrix.
Just wanted to say i love the 2D work and if you get good enough you'll kill it in zbrush.
Just check this place out here it is full of useful info if you haven't already: http://pixologic.com/zclassroom/homeroom/
Replies
You wouldn't happen to be doing this from inside unity would you? In such case I'd be very interested to learn how you setup a morph rig there.
I'm hoping I can export him with the morph data embedded so that the animation still works, however I haven't really looked into it yet, sorry!
I' found it easy to get access to the blend shapes in the animate tab, just needs an animator controller, which you need to apply yourself if the model doesn't have a bones rig, also remember morpher before skin in modifier stack if it does.
Probably the last thing I slap on here before the years end, the Bones Brothers!
You'll find more pictures and info at my website: http://gametime414.wix.com/portfolio
or at the art dump thread: http://www.polycount.com/forum/showthread.php?p=1883893#post1883893
CIC - Combat Information Center from Deus Ex:
[ame="http://www.youtube.com/watch?v=wm8Ihh8bSCU"]http://www.youtube.com/watch?v=wm8Ihh8bSCU[/ame]
Makarov:
AK-103
I've been animating my 70's portalgun for my mod:
[ame="http://www.youtube.com/watch?v=42kIY7MJn-g"]AQTD Mk. IV WIP - YouTube[/ame]
This guy looks pretty awesome so far, but there's a couple things that stand out to me (most obvious in the sculpt):
The biggest is the color of his cheeks/nose (that whole triangle area. Forget the correct term). Unless he's supposed to be sick or something there's too much purple and grey in there. I'd lighten them up with some yellows and maybe greens and magenta. Not a huge amount just some more variation overall I think. This is also effected by the waxy way the light hits the pores in those area's. I'm not sure if the pore size is contributing to that though.
Second is the size of his jaw. Now this is entirely subjective and naturally would vary wildly from person to person but it feels a bit too wide for the rest of his feature's. Almost like that part is stylized/exaggerated.
Last two is minor but noticeable: It looks like the texture on the eyeball stops before it hits the lower lid, especially the right eye in the sculpt. There's a very sharp line on the right earlobe (on the helix?). A sharp(er) edge is certainly possible but it's just a little too sharp on the inside there.
Is he based on anyone? I'm getting a little Brad Pitt/Andy Whitfield vibe from him.
Having some more fun with Tb2 and this xwing
Rounding off the year with some surreal shit- drew this fella on the train today:
Artblog
(Also, could someone tell me what the hell this "Substrata" thing is?)
http://www.polycount.com/forum/showthread.php?t=123777&page=2&highlight=gex
@FightPunch: Wicked dude. If this is you starting out in Zbrush, I can't wait to see where next year goes
Slow progress for me, But almost done with the high:
Happy New Year everyone
our characters share the glowing eyes, yours are there for a reason though X_X
Cross posting my thread
http://www.polycount.com/forum/showthread.php?t=129525
Just putting together final shots for my portfolio.
man that is how you got to render the renders!
that AK is fucking badass.
Ahaha, reminds me of
The logo on the rock is a bit hard to make out because the rock has a lot of visual noise, also.
Some Character work... Trying to get it to portfolio standard;
critique appreciated - crossthread!
http://www.polycount.com/forum/showthread.php?t=129538
here's more progress of some serious blubber! come check it out! Thread
I'd cross ref your proportions. I'd hit it tho.
Here is me revisiting an oldie but a goodie for a comp:
Came up with a good technique to work on him, this is day one so i am happy so far, this is Arte Deco if you didn't know.
Might as well say that in the past i have "broken the rules" and unwrapped and rigged characters before sculpting and this is one of them. Maybe give it a try sometime and surprise yourself, maybe?
Cheers, I'll double check my proportions and repost on my thread. Haha I've tried to make her sexy but not overly.. Think it's quite subtle ATM so cheers for that compliment!
Not trying to start anything, but just don't see this as appropriate.
Yeh, to be honest I was just glad I got recognition it was female, first female sculpt so I've still a lot to learn.
[VV]83020676[/VV]
right before the new year hehe !
Wish you the best for the next!
Here's my last image for the 2013...
http://www.polycount.com/forum/showthread.php?t=122622
Beauty:
Link to plain renders below.
Plain Renders in gray scale.
Oh wow! Awesome material definition man! I'm super jelly I wanna play with UE4 so badly
very awesome, but because I am a dune snob... http://www.mbreader.me/dune-messiah?page=0,2
Happy New Year!!!!
@ Zoid : Thanks so much for the eye suggestion. It was so good I could not ahh.. not do it
Thanks again everyone and Happy New Year.
You love Dune? Is that how you picked your handle?
Just wanted to say i love the 2D work and if you get good enough you'll kill it in zbrush.
Just check this place out here it is full of useful info if you haven't already: http://pixologic.com/zclassroom/homeroom/