TH98 wrote: »
@Linfo I like that guy a lot! He reminds me of maybe an old, pre-Prequel Trilogy Star Wars character.
I just got the FutureCop mech animations working in Marmoset. I have a transforming one, planning on doing some walk cycles or something next
Fraeger wrote: »
Seraphinn wrote: »
This is going to be awesome, what a great design
BhushanArekar wrote: »
Screen grab from Maya.Used Xoliul shader for Maya.
Optinium wrote: »
Another crosspost from my thread http://www.polycount.com/forum/showthread.php?t=125034
WIP update, sculpted a high poly Soul Reaver and did the low poly. Gonna need to sit down and spend a day or 2 now going through all the diffuse maps
Thinking of having the Reavers eyes glow along with the runes on the blade, but only faintly, also going to add another layer or 2 in the backdrop.
Di$array wrote: »
SA_22 - Really nice bake mate. I'd may of had the lower back creases alot heavier the you have them now. But apart from that nice job!
BhushanArekar - Love that jaw you have on Batman, makes him look like a right badass.
Little test back of Cable. Currently baking the normals out for the arm. So what this space and also keep this thread going!
Turret wrote: »
A quick art test I did a couple weeks back, creating the extra skins was something I did for fun.
Tom3dJay wrote: »
Took the same art test too
One thing to notice is that I baked the lens on flat plane.