Rigged, skinned and a little pose also added a bit more to his shroud. Diffuse still needs work, as does the diorama... He also needs a sword of some kind
Hey, long time no post here. Lot of amazing work as usual !
Here a gas mask I did these past weeks on my free time. Not really happy with the texture, but anyway...
Thought maybe I should post a wip shot of this to polycount...it's my first attempt at working on something meant for 3d printing, it's relatively far from being done but I'm feeling pretty good about it so far. It'll just be a bust, so part of his chest and shoulders will be the base. It's based on a character from a comic book a friend of mine is working on.
I had to alter the concept a bit after talking to the artist when we realized he never thought out how the straps would meet on the back...it's been fun teaching a professional comic book artist how to be a game artist.
finished my high poly and experimenting with different lighting. really liking the orange, yellow and red combo. need to work out how to fix the floaters not rendering properly.
Nearing completion. Still need to make some small details between the wheels, the end of the barrel and the tracks themselves. After that I'll be playing around with the lighting to get a good high poly render and then making the lower poly model and baking etc to render in UE3.
Got a few things left to fix up on this guy, the biggest thing is that the muscles are too defined and that deviates away from the original sculpt. It's tough finding a good balance of showing off anatomy and matching the reference material.
currently project; guardian of death.
back story; death is kind of like a 8y/o little girl too busy in her own little world to pay attention to what's going on around her. so she needs a bodyguard. enter this guy.
missing; weapon yeah not posting that at the moment. alpha cards are also not loaded in this image. oh and he has multiple eyes kind of my love for hellboy, H.P. lovecraft, mignola monsters.
planning to...
1. alpha cards for blending feathers, i will be also putting some on the back of the neck to help blend them in a bit better.
2. the dragons head breathes fire and gives this character a shield of fire.
Created a C17 Globemaster. Only 6,500 tris, with an "enterable" cockpit and loading dock. It's pretty good so far, UDK is enjoying it, too. Only problem is the few normal errors on the nose.
Since I bought octane render like 3 - 4 years ago and don't get to use it much, I sometimes get the need to do some rendering inside.
This render does not serve any purpose whatsoever just for fun
Seraphinn that is bizarre is an awesome way, looking foward to updates.
Great render Stromberg.
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Game-res in Marmoset. 13K tris, not a single texture sheet because the clothing are meant to be interchangable, but added up it's less than a 4096 map.
Not done. Got to add a minor amount of wear to the clothes (belt needs the most attention), although they are supposed to look pretty clean, add a true overshirt, and get a nice hair style done. Should be finished with this one in the next two days or less.
Replies
http://www.polycount.com/forum/showthread.php?t=126292
Please check out the indigogo page!
http://www.indiegogo.com/projects/invention-to-mold-chocolate-using-3d-scan-and-print-technology/x/4792909
I'am working on a sci-fi railgun. Original concept by: Kagerott
This is the current state of the hipoly
Rigged, skinned and a little pose also added a bit more to his shroud. Diffuse still needs work, as does the diorama... He also needs a sword of some kind
Here a gas mask I did these past weeks on my free time. Not really happy with the texture, but anyway...
Cleaning up my ao on my Miss Fortune fanart!
Based on this awesome concept by Eytan Zana
that's nice!
maybe make the boots look a bit more stiff, made out of strong leather
super nice!!
Learning 3Ds MAX
so far I'm very happy with the outcome and will now start the baking, textring etc.
Zenoart: nice! I like the colours you chose... ref is lovely too
Twoflower: that looks fun! how did the game jam turn out?
Giant flower landscape for substrata:
I think the shader needs to be a tighter ramp in the opacity .
O and thanks Tadao for the chipped tooth on my monitor .Man that chocolate looks so dam good .
I had to alter the concept a bit after talking to the artist when we realized he never thought out how the straps would meet on the back...it's been fun teaching a professional comic book artist how to be a game artist.
Hazardous: nice one, a clean bake too. That's the kind of stuff that makes me want to model a character too :P
finished my high poly and experimenting with different lighting. really liking the orange, yellow and red combo. need to work out how to fix the floaters not rendering properly.
Highborn Reckoning by Vextrakt & SLIMEface
Thread
Video:
[ame="http://www.youtube.com/watch?v=R135xrqMai0&hd=1"]Starcraft 2 Evolution Chamber (UDK) - YouTube[/ame]
If you like it, head over the thread and leave a comment All C&C welcome.
http://www.polycount.com/forum/showthread.php?p=1925937#post1925937
Got a few things left to fix up on this guy, the biggest thing is that the muscles are too defined and that deviates away from the original sculpt. It's tough finding a good balance of showing off anatomy and matching the reference material.
Oh yeah, and I still have to do his head too!
Been working on this for about 5 weeks straight, check out the thread here on polycount: http://www.polycount.com/forum/showthread.php?p=1925955#post1925955
Insane asylum I've beeen working on for a looooong time now. It;s pretty much done, just gotta tweak some things here and there
back story; death is kind of like a 8y/o little girl too busy in her own little world to pay attention to what's going on around her. so she needs a bodyguard. enter this guy.
missing; weapon yeah not posting that at the moment. alpha cards are also not loaded in this image. oh and he has multiple eyes kind of my love for hellboy, H.P. lovecraft, mignola monsters.
planning to...
1. alpha cards for blending feathers, i will be also putting some on the back of the neck to help blend them in a bit better.
2. the dragons head breathes fire and gives this character a shield of fire.
[SKETCHFAB]9e9c6858b99c4759814922cb7a00077f[/SKETCHFAB]
This is going to be awesome, what a great design
All that said, Im mostly trying to figure out how to take decent renders with Zbrush´s BPR.
Created a C17 Globemaster. Only 6,500 tris, with an "enterable" cockpit and loading dock. It's pretty good so far, UDK is enjoying it, too. Only problem is the few normal errors on the nose.
I dunno, man. Looks pretty damn good bald. Perhaps just leave him like that? Unless you had a plan to give him hair, that is.
More mood exploration for substrata... time is almost up!
I just got the FutureCop mech animations working in Marmoset. I have a transforming one, planning on doing some walk cycles or something next.
[ame="http://www.youtube.com/watch?v=xPvg3QGE9A8"]vidcapture000 - YouTube[/ame]
Concept by: Matthew Hanisch
Wood texture done by: Adrian Brito
just my work on a indie project, more soon if the project continues.
This render does not serve any purpose whatsoever just for fun
AlexCatMasterSupreme : Wow , simple yet powerfull and beautful!
Great render Stromberg.
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Game-res in Marmoset. 13K tris, not a single texture sheet because the clothing are meant to be interchangable, but added up it's less than a 4096 map.
Not done. Got to add a minor amount of wear to the clothes (belt needs the most attention), although they are supposed to look pretty clean, add a true overshirt, and get a nice hair style done. Should be finished with this one in the next two days or less.
I love her shoes.
And thanks cougar.