Linfo wrote: »
Started working on this guy, still lots to do, plus I need to figure what Im going to do on his hair.
All that said, Im mostly trying to figure out how to take decent renders with Zbrush´s BPR.
TH98 wrote: »
@Linfo I like that guy a lot! He reminds me of maybe an old, pre-Prequel Trilogy Star Wars character.
I just got the FutureCop mech animations working in Marmoset. I have a transforming one, planning on doing some walk cycles or something next
Fraeger wrote: »
Seraphinn wrote: »
This is going to be awesome, what a great design
BhushanArekar wrote: »
Screen grab from Maya.Used Xoliul shader for Maya.
Optinium wrote: »
Another crosspost from my thread http://www.polycount.com/forum/showthread.php?t=125034
WIP update, sculpted a high poly Soul Reaver and did the low poly. Gonna need to sit down and spend a day or 2 now going through all the diffuse maps
Thinking of having the Reavers eyes glow along with the runes on the blade, but only faintly, also going to add another layer or 2 in the backdrop.