RubenCuerda wrote: »
Hi there! These are some sculpts I made as a part of my weekend homework(I'm learning 3D Art from one Polycounter in Spain). Tips and advices will be welcomed.
Mask_Salesman wrote: »
Ysalex stop posting stuff or am gonna quit ma job hahaha :thumbup:
Also shit the bed! Mirror's Edge 2 sexarific, altho slightly less asian faith
I've started derping around with a self portrait in classic game character frown style !, learnt my lesson not using ref on that chick haha.
Super wip everything just ripped it out of Zbrush and into UDK, atm normals are just mass no pore level detail, mainly just sculpted forms and threw my face ref on.
Atm I'm trying to get the eyes right before I go back to the face, took a few shots with the light around tryna get the iris normal concave depth right aswell. SOMETHING isn't quite right tho, perhaps just the lack of lashes and that I'm crazy pale.... Any idea's about the eyes would help :thumbup:
dtschultz wrote: »
I finally got this hatch door panel textured in dDo and rendered in Marmoset. I'm starting to get the hang of dDo. It's even more powerful than I thought (and I was really impressed from the beginning).
Delko wrote: »
Snader wrote: »
Fuckin' A, Delko. You're gonna add some parallax to the skyline right?
Makkon wrote: »
Breakdown and tutorial, please!
Lonewolf wrote: »
playing around, new render
tucho wrote: »
A low poly tank that I made for the game March of War from ISOTX.