Working on putting together a base mesh for Sumia from Fire Embelm: Awakening. I really need practice sculpting/high polygon modeling. I should probably start a thread.
hey guys, some amazing stuff on this thread lately!
i feel like i lack confidence in my texturing skills specially involving skin, so i decided to take the sculpt i did the other day and use it to practice texturing, this is still a work in progress but i really want to try and do the best i can with this so any feedback is welcome
A character I did recently for a Kickstarter that should be running soon. 25k tris the girl and 3k tris & for the weapon. Concept and background by Wee Yuul.
Just managed to get orbit predictions working in box 2d. I'm amazed at just how good the maths is. (well of course it is, its just kinda majestic).
I'm generating orbits knowing only the start velocity, distance from the planet, and the mass of the planet. From that i generate the position of the center of the orbit, from the 2 foci, which foci is the planet, and the size and speed of the orbit....
Blah probably not too interesting to you guys but it took me a few days with my basic highschool maths education to get it working.
Next up is hoffman transfer orbits, then making this into a prototype for an orbital simulation rts game .
El Scorcho: not a fan of the ears but what a quality result!
geck: super nice! make a real model out of it!
fightpunch: super great. love the "ghosts"
neox!! .. so you now want to make trillionszz with steamworkshops i c cool result though!!
testing terrain creation for mechcommander2 with world machine.. omg what a damn nice tool
Replies
highpoly for Aries the Peacebringer
wowwwwwwww! As a former hardcore dbz fan, I LOVE THIS! The android saga was one of my favorites and I love what you've done here!
started working on a moonwalk thingy intro for my game.. gonna do 2 more animations or something.. will play randomly when you start a level
Round Floor Centerpiece - 512x512
Together:
https://dl.dropboxusercontent.com/u/58237309/Portfolio/AndyHansenRoundFloorTogether.png
link
"BFM"
Finishing touches to highpoly of the 'plumbers nightmare' aka Sten gun (Mk VI silenced)..
(Thread)
Looks great!
2 things only. bottle leaning against other bottle looks like its floating, and it would look sweet if it looked more like glass.
cool scene:)
i feel like i lack confidence in my texturing skills specially involving skin, so i decided to take the sculpt i did the other day and use it to practice texturing, this is still a work in progress but i really want to try and do the best i can with this so any feedback is welcome
Gir: Solid start man, what are you up to with this piece?
I finished the high poly Cossack ( with a little help from Crazyfool ) ..and yeah its a crosspost cos I'm a hack.
thread can be found here: crossposty fun
low times ahead
DKK: thanks dude. Little update here, time to hard-surface this shizz
[SKETCHFAB]5Acz9MHUOmfgMDsLh3CnucBQzfT[/SKETCHFAB]
Need to start doing more full characters..
Special thanks to this tutorial: http://cg.tutsplus.com/tutorials/pixologic-zbrush/creating-a-character-portrait-in-zbrush-the-making-of-hammerhead/
This is.... siiickk
First proper video of the game I am making
http://youtu.be/3POXm-93JOQ
this is the first test render that i am posting, any thoughts or advice would be greatly appreciated
i know theres still alot of work to be done
also, can anyone tell me why i post thumbnails when im trying to post big pictures?
should i be uploading something other then jpegs?
and here it is ingame
http://steamcommunity.com/sharedfiles/filedetails/?id=150890027
we really need to simplify the shapes further, i already made it simpler than the concept, still it needs to be simpler - well next time :x
So I finished this character lately.
I hope you like her and if you are curious you can see more renders and views on this poly count thread
http://www.polycount.com/forum/showthread.php?p=1855903#post1855903
Portrait of the Beast, Satan. And Satan's battle mask.
The suit is bio-mechanical, doesn't wear it all the time. Will do design of Satan with no armor soon.
Satan in battle armor.
For a personal project. It was for a book, but I think I'm going to make a new sci-fi horror project out of this.
Environment Art Showreel
Any crit would be appreciated.
http://www.polycount.com/forum/showthread.php?t=121836
http://www.polycount.com/forum/showthread.php?t=121097
[vv]67798406[/vv]
Really cool!
It is really coming together. I think the hair looks better this way too.
Website http://airdashonline.com/
Geck: really liek those shapes
Just managed to get orbit predictions working in box 2d. I'm amazed at just how good the maths is. (well of course it is, its just kinda majestic).
I'm generating orbits knowing only the start velocity, distance from the planet, and the mass of the planet. From that i generate the position of the center of the orbit, from the 2 foci, which foci is the planet, and the size and speed of the orbit....
Blah probably not too interesting to you guys but it took me a few days with my basic highschool maths education to get it working.
Next up is hoffman transfer orbits, then making this into a prototype for an orbital simulation rts game .
geck: super nice! make a real model out of it!
fightpunch: super great. love the "ghosts"
neox!! .. so you now want to make trillionszz with steamworkshops i c cool result though!!
testing terrain creation for mechcommander2 with world machine.. omg what a damn nice tool
Check it Out: http://www.polycount.com/forum/showthread.php?t=121860