Welcome.
This is my first post on this forum. Adventure 3D models began two years ago, I still have some shortcomings in the modeling and texturing, but only today I dared to show my work to the public. I'll be in this thread threw all their labors, so I look forward to your comments and help I can improve on that model.He is currently working on such a model.
Regards James
Thanks, Makkon! I'd be happy to show you whatever I can. I basically gleaned everything I figured out from this video from Wictor Ohman (sp?): [ame="http://www.youtube.com/watch?v=1BboBgjGARc"]Complete dDo 5.0 Breakdown - The AK - YouTube[/ame] If you haven't seen it, check it out. If you have any specific questions, I'd be happy to answer them over in my thread.
Hello everyone! There's some really nice works here ^_^ I'm new to the forum and I didn't know where to start so I post here. I'm currently trying to improve in sculpting and for that I'm doing some anatomic exercice to improve my anatomy knoledge as well. I begone with a male torso. So here it is:
hey guys
i am start working on my personal project / maybe a artbook or graphic novel one day/. Here is the first work/idea/ about the arch style maybe some environment mood too.
i really like how your texture gradients Pivot
love how she turned out Hazardous!
so good fightpunch!
nice gun and render Lonewolf chrom, loving the style
awesome job everyone!
Draenei Hunter fanart, her name is Murkah because she reminds me of my great aunt's russian blue mix xD
she's 4,661 tris and 1024 X 1024
diffuse only, marmoset shots
Current WIP on my Necromancer Altar. Need to finish the chains and start on the rock spec maps. Rendered in marmoset with some DoF. Also played around with the colours a little bit.
Tucho I adore that tank, great style & proportions.
Graphic novel ftw chrom, keep it up :thumbup:
Seriously coool cg-sammu, can't wait to see that guy all pimped up
Thanks for the crit Almighty_gir;
Heavier hemi-sphere shade made a huge difference, I've added some lashes aswell although I'm not sure if they're noticeable enough atm tho. Also made the eyes less wide, which is better however I think I may need to adjust the direction the eyes are looking in, doesn't feel like they're looking at me anymore. Tweaked the skin from vampiric values of pale lol, although the skin around the eyes looses alot of colour, I'll definitely need to boost that. The cubemap is bugging me alittle perhaps now, not sure why exactly
Anyway I should head back into Zbrush and add pore level details.
Replies
This is my first post on this forum. Adventure 3D models began two years ago, I still have some shortcomings in the modeling and texturing, but only today I dared to show my work to the public. I'll be in this thread threw all their labors, so I look forward to your comments and help I can improve on that model.He is currently working on such a model.
Regards James
Uploaded with ImageShack.us
Thanks, Makkon! I'd be happy to show you whatever I can. I basically gleaned everything I figured out from this video from Wictor Ohman (sp?): [ame="http://www.youtube.com/watch?v=1BboBgjGARc"]Complete dDo 5.0 Breakdown - The AK - YouTube[/ame] If you haven't seen it, check it out. If you have any specific questions, I'd be happy to answer them over in my thread.
Here's a link to the thread where I'll be posting the rest of this stuff as I finish it. I've got wires over there, and I can show the textures as well, if that helps.
http://www.polycount.com/forum/showthread.php?p=1859019#post1859019
Great worke dude! I love your substrata concepts.
Without you this thread had 50 pages less of awesome.
Here is some SC2 fan art that I have been working on.
WIP Thread - http://www.polycount.com/forum/showthread.php?t=122016
Nice sculpts Placy and barnesy.
I've been doing this female study for some days and it will hopefully be useful for a personal project too:
working on it...i need some gun ref...
playing around, new render
may i know the polycount of this scene?
working on a weapon for this months contest in the dota subforum
@lonewolf: sexy :O
@Lonewolf: Awesome gun BTW!
A bit more work on this one
And thoughts are welcome!
weapon props
omagerdd i fuckin love this
ffff :poly142:
+
geck, fightpunch:
i am start working on my personal project / maybe a artbook or graphic novel one day/. Here is the first work/idea/ about the arch style maybe some environment mood too.
love how she turned out Hazardous!
so good fightpunch!
nice gun and render Lonewolf
chrom, loving the style
awesome job everyone!
Draenei Hunter fanart, her name is Murkah because she reminds me of my great aunt's russian blue mix xD
she's 4,661 tris and 1024 X 1024
diffuse only, marmoset shots
another quick dirty sculpt for fun, PANDARENS AAIGHT.
@ YBourykina
Beautiful work! I love it! Makes me wanna do some hand painted stuff again!
btw friggan awesome YBourykina, you captured that wow vibe perfectly and updated it to boot.
Art dump of the weapons I did for Final Rush: http://www.polycount.com/forum/showthread.php?p=1859161#post1859161
Great material definition as always So.....did you get a job with Blizzard yet?
[SKETCHFAB]6xRfoQVBbGhhVn9ygdYhzGnH6IM[/SKETCHFAB]
Current WIP on my Necromancer Altar. Need to finish the chains and start on the rock spec maps. Rendered in marmoset with some DoF. Also played around with the colours a little bit.
Tucho I adore that tank, great style & proportions.
Graphic novel ftw chrom, keep it up :thumbup:
Seriously coool cg-sammu, can't wait to see that guy all pimped up
Thanks for the crit Almighty_gir;
Heavier hemi-sphere shade made a huge difference, I've added some lashes aswell although I'm not sure if they're noticeable enough atm tho. Also made the eyes less wide, which is better however I think I may need to adjust the direction the eyes are looking in, doesn't feel like they're looking at me anymore. Tweaked the skin from vampiric values of pale lol, although the skin around the eyes looses alot of colour, I'll definitely need to boost that. The cubemap is bugging me alittle perhaps now, not sure why exactly
Anyway I should head back into Zbrush and add pore level details.