A few days into a new!DooM environment - lots of cool colour schemes to choose from, I went for something inspired by the Advanced Research Complex labs.
Made a few Master Materials with UV2 masks, found a way to get a consistent look across architecture and smaller props (saved a ton of textures so far, too), had fun pretty much replicating Josh Lynch's ribbed rubber material, and I'm applying everything I've learned from re-lighting UE4 Marketplace scenes.
My Latest Project for my portfolio, just did most of the texturing baking today. I Sculpted it all from scratch using "Sculptris" and then using Blender instead of XNormal to bake, it has 3000 tris / 1600 verts . I am currently trying to get my frelance career off the ground so if you like my work dont hesitate to contact me. anyway happy days
Pretty Pretty Prisoner (ぷりぷりプリズナー) S Class Rank 17 Hero One Punch Man Fan Art more renders (higher quality) and other infos at: <a rel="nofollow" href="http://www.artstation.com/artwork/Xw8N0">http://www.artstation.com/artwork/Xw8N0</a>
Hey guys! I've finally got a permission to share my work for the project "We Are The Dwarves" game, that was done in the end of 2015. More images and Marmoset Viewer scene here: https://www.artstation.com/artwork/NLRd5
This is my first time posting on the polycount forums- I'm inspired by all of the work on here. This is a Tengu/Oni character i'm currently working on, based off of a personal concept. Still a bit to go before the hi poly is finished.
Here's a joystick that I had the privilege to model for Heatblur Simulations on their upcoming F-14 Tomcat module for DCS. Texturing is done by Nick Dackard. More pics here: https://www.artstation.com/artwork/1o0AL
Replies
https://www.artstation.com/1majaxed
ArtStation
Made a few Master Materials with UV2 masks, found a way to get a consistent look across architecture and smaller props (saved a ton of textures so far, too), had fun pretty much replicating Josh Lynch's ribbed rubber material, and I'm applying everything I've learned from re-lighting UE4 Marketplace scenes.
[Higher-Res Image with less Death-by-Facebook-compression]
Artstation
This is my recent personal project, rendered in Octane. Hope you like it.
Full Res in Artstation: https://www.artstation.com/artwork/rwGRO
More size images here: https://www.artstation.com/artwork/x6VEW
Thread: http://polycount.com/discussion/190302/wip-skorpion-vz-61
Artstation: https://www.artstation.com/artwork/Zm16N
S Class Rank 17 Hero
One Punch Man Fan Art
more renders (higher quality) and other infos at:
<a rel="nofollow" href="http://www.artstation.com/artwork/Xw8N0">http://www.artstation.com/artwork/Xw8N0</a>
Flak 88 on artstation
https://www.artstation.com/dawnson
[This post has been moderated to reduce download time, please read the OP sticky]
[This post has been moderated to reduce download time, please read the OP sticky]
More pic on akileskrsk.artstation.com
More pics and wireframes HERE
There are other characters and a load more images, but I dont want to spam everybody to death so you can see 'em here:
https://www.artstation.com/artwork/3g0rJ
More images and Marmoset Viewer scene here: https://www.artstation.com/artwork/NLRd5
This is my first time posting on the polycount forums- I'm inspired by all of the work on here. This is a Tengu/Oni character i'm currently working on, based off of a personal concept. Still a bit to go before the hi poly is finished.
More images and the 3D viewer here: https://www.artstation.com/artwork/vKGE6
Mussolini stylized, low poly game ready character for Unity
played a little with animation (for this https://www.artstation.com/artwork/oo5AL artwork remake)
http://polycount.com/discussion/189814/new-thread-with-my-environments-critters#latest
This is my current W.I.P and still working on both fixing up the body and sculpting the armor
Breakdowns:https: //www.artstation.com/artwork/q5rXa
Artstation post
More pics here: https://www.artstation.com/artwork/3nXJv
http://polycount.com/discussion/comment/2550746/#Comment_2550746