In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM)
The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
Bees... Can't Live With Them, Can't Live Without Em'!
In just one year, beekeepers in the United States lost 44 percent of their colonies. When we lose bees, we lose the plants they pollinate which are responsible for $30 billion a year in crops. Don't forget the bees!
For my latest project, I wanted to create a character that embodied an issue that I think needs more public awareness. I chose bees and colony collapse disorder because they are extremely important to our lives, but often overlooked. I referenced Overwatch a lot while designing the character, specifically Pharah.
Working on some substances in Designer, I quickly designed this futuristic desk to test them on (current materials are standard materials still though).
I made this Dark Souls 3 fan art instead of sleeping. Working on speeding up my turn around time on projects. Next step is to do it without sacrificing (too much) sleep! Viewer and more images at the link! https://www.artstation.com/artwork/b4Avk
Did this one for a test. Tried to overlap UVs as much as possible to get better resolutions for the textures. Tri count is 3.5 k and textures are 1k. Will be adding hiploy renders later. Marmoset Viewer file can be found here - https://www.artstation.com/artwork/1oyJq
The high-detailed low-poly model of Red Wings Shoes. I used the one piece to show it from the both sides in the one shot. More screenshots are here: https://www.artstation.com/artwork/LXDkr
I've been working on this winged kaiju for some time. It's been a great project thus far, allowing me opportunity to dive into Arnold. Between this, work, and Inktober I've got my hands full!
@Erwannd2d Cool design - 'tanto' point blades are the best!
@demigodssw Are you excited for the new Battlefront? I love the Classic Stormtrooper helmet - nice weathering!
@olegpic Lovely believable surfacing. Now if only my boots IRL could be so well broken in...
Domslice thanks for your kind words, the new battlefront looks absolutely gorgeous. I will buy it as soon as its on sale . And here are some hipoly renders.
Replies
Hello, everyone!
This is WIP P11 and I finished the character. Now will start to rig him and setup the pose.
You can check the all renders in my Polycount Sketchbook
In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM)
The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
Bumble Bree
Bees... Can't Live With Them, Can't Live Without Em'!
In just one year, beekeepers in the United States lost 44 percent of their colonies. When we lose bees, we lose the plants they pollinate which are responsible for $30 billion a year in crops. Don't forget the bees!
For my latest project, I wanted to create a character that embodied an issue that I think needs more public awareness. I chose bees and colony collapse disorder because they are extremely important to our lives, but often overlooked. I referenced Overwatch a lot while designing the character, specifically Pharah.
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This is my first sculpture work (made in Blender). I need some critique please)
ArtStation link:
https://www.artstation.com/artwork/mberY
Based on a great concept done by Bryn Williams, check out his awesome work here: https://www.artstation.com/artwork/oqzXL
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x-post from my sketchbook thread! working on a game res character from a concept by the incredibly talented baldi konijn
Àstrid Bergès-Frisbey fanart.
See more pictures on artstation
https://www.artstation.com/artwork/gnEdQ
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https://www.artstation.com/artwork/Xw5kD
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Rocky Beach Sand
Substance designer only.
I am still trying to expand my knowledge on this wonderful tool, Having lots of fun doing it though !
Welcomed critics on https://www.artstation.com/artwork/dq2k3 !
Cheers
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Great work as always guys and gals! Cartoony, 3d portrait of my wife.
https://www.artstation.com/artwork/2XNBe
https://www.artstation.com/artwork/oeaqq
Hiking with my brother in-law with a wild view
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https://www.artstation.com/artwork/dqAXW
Polycount : http://polycount.com/discussion/comment/2578541#Comment_2578541
Artstation : https://www.artstation.com/artwork/x6Q5R
model
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Artstation post: https://www.artstation.com/artwork/5lA3J
Sketchfab: https://skfb.ly/69rVo
https://www.artstation.com/artwork/1omkL
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More images and high res sculpt on artstaion : https://www.artstation.com/jethani
https://www.artstation.com/artwork/0qAwe
Marmoset Viewer file can be found here - https://www.artstation.com/artwork/1oyJq
Check out more on my artstation. https://www.artstation.com/zerostrike
Working on a new project. http://polycount.com/discussion/191985/wip-scifi-buckshot-ryan-griffin#latest
Shameless Xpost for my WIP thread http://polycount.com/discussion/191119/the-rock-shop-stylized-environment#latest
image is a combination of some of the recently baked meshes, as well as some blockout pieces
Took 3 Days, worked each day around 3-4 hours on this...
More Screenshot - https://www.artstation.com/artwork/4LZyL
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"Volna" Radio receiver
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Very happy with the result!
https://www.artstation.com/artwork/x68Q4
https://www.artstation.com/artwork/oerqW
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More in the thread
@Erwannd2d Cool design - 'tanto' point blades are the best!
@demigodssw Are you excited for the new Battlefront? I love the Classic Stormtrooper helmet - nice weathering!
@olegpic Lovely believable surfacing. Now if only my boots IRL could be so well broken in...
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http://polycount.com/discussion/189814/new-thread-with-my-environments-critters#latest
And here are some hipoly renders.
More screenshots here: https://www.artstation.com/artwork/b461G
Hope you like it guys.