Rediscovered this guy (Buford) I started years ago when I was trying out Mudbox. I've been using Zbrush in work a lot more recently so I've decided to finish him! Here's the original And then from yesterday I changed his face, added some stolen feet from another model and posed him.
At lunch today I started getting him ready for a fresh nude sculpt
[This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]
Working away at the high poly sculpt for one of Serge Birault's "NEXT" girls. Would love to hear if you guys have any thoughts or critiques over on the WIP thread!
Got my progress thread for this fella over here: <a href="http://polycount.com/discussion/188938/wip-owlboy-otus-house-c-c-welcomed#latest">http://polycount.com/discussion/188938/wip-owlboy-otus-house-c-c-welcomed#latest</a>
One of the weapons I made for Arkane's Dishonored Death of the Outsider game. More weapons, images and marmoset viewer scenes here: https://www.artstation.com/artwork/4LxO8 Cheers!
[This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]
My completed scene re-imagining the Face Shrine from The Legend of Zelda: Link's Awakening in Unreal. The Artstation link with more pictures: https://www.artstation.com/artwork/k8X5K
Hello, Finalized my Submission for the Artstation Challenge a few days ago! Concept art by Khoa Việt Additional images and breakdowns here: https://www.artstation.com/artwork/JqvqZ
[This post has been moderated to reduce download time, please read the OP sticky]
wow, fantastic stuff! Almost forgot to post my latest here. I shared my sketchfab of it in the 'handpainted' thread as well, but it can also be found here.
@WorldMaker This looks awesome! one thing. i wouldn't have cut it at the knees, looks like she has short legs and the drapery from a far looks like a foot. Dope shit tho!
My First Sculpt in a long while. good to get back to 3d Art. Theis model was done in sculptris, blender & XNormal. lowpoly has 1928 verts, Baked Nornal Map and AO Map. nothing too complicated but hopefully somebody like it. Its my first ever time uploading to PolyCount
I made the loot items in the Encrypted Cache for The Division 1.7 update. Eddie Bauer made the cache (case), and there were several people who worked on the system as a whole.
@WorldMaker This looks awesome! one thing. i wouldn't have cut it at the knees, looks like she has short legs and the drapery from a far looks like a foot. Dope shit tho!
Working on this concept by Baldi Konij Trying to learn as much as I can, I hope I can take this to be an in-game character, any advice is gladly welcome!
Replies
https://www.artstation.com/artwork/1oWqK
[This post has been moderated to reduce download time, please read the OP sticky]
I've been using Zbrush in work a lot more recently so I've decided to finish him!
Here's the original
And then from yesterday I changed his face, added some stolen feet from another model and posed him.
At lunch today I started getting him ready for a fresh nude sculpt
[This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]
[This post has been moderated to reduce download time, please read the OP sticky]
9.7mb original: https://us.v-cdn.net/5021068/uploads/editor/qh/5arjy6qi1laz.gif
Finally managed to render a turnaround animation for this little guy!
Make a wish
or RIOT style
https://www.artstation.com/artwork/vKxJv
Concept by Krzysztof Maziarz Software : 3dsmax, Photoshop
Hope you like it!
model
<a href="http://polycount.com/discussion/188938/wip-owlboy-otus-house-c-c-welcomed#latest">http://polycount.com/discussion/188938/wip-owlboy-otus-house-c-c-welcomed#latest</a>
Cheers!
[This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]
https://www.artstation.com/artwork/LXvVK
The Artstation link with more pictures: https://www.artstation.com/artwork/k8X5K
Created primarily in Zbrush, then baked and previewed in Substance Designer.
Here is the model i made for my presentation at the zbrush summit 2017.
render in keyshot.
more image here:
https://www.artstation.com/maddam
[This post has been moderated to reduce download time, please read the OP sticky]
Additional images and breakdowns here: https://www.artstation.com/artwork/JqvqZ
[This post has been moderated to reduce download time, please read the OP sticky]
This is my first post here. I'm looking for good, honest critic about my work that's why I registered here. Currently I'm working on these guys.
Please feel free to comment any advice, or critics here: http://polycount.com/discussion/191909/whale-diorama/p1?new=1
https://www.artstation.com/artwork/Zm2z8
https://www.artstation.com/bounch
Two new substance ^^
[This post has been moderated to reduce download time, please read the OP sticky]
:http://polycount.com/discussion/191913/femcharles-character-sketchbook#latest
[This post has been moderated to reduce download time, please read the OP sticky]
but we lost the match
[This post has been moderated to reduce download time, please read the OP sticky]
[This post has been moderated to reduce download time, please read the OP sticky]
https://www.artstation.com/1majaxed
https://sketchfab.com/1majaxed
More at ArtStation
[This post has been moderated to reduce download time, please read the OP sticky]
This looks awesome!
one thing.
i wouldn't have cut it at the knees, looks like she has short legs and the drapery from a far looks like a foot.
Dope shit tho!
I just finished a sword for a friendly art contest ! The model is based on a concept from the World of Warcraft artbook
[This post has been moderated to reduce download time, please read the OP sticky]
http://polycount.com/discussion/comment/2577261#Comment_2577261
[This post has been moderated to reduce download time, please read the OP sticky]
turnaround render of a cyber duck design
My First Sculpt in a long while. good to get back to 3d Art. Theis model was done in sculptris, blender & XNormal. lowpoly has 1928 verts, Baked Nornal Map and AO Map. nothing too complicated but hopefully somebody like it. Its my first ever time uploading to PolyCount
Working on the DMR from Halo Reach for a Arma 3 mod
If you're interested, you can check it out in this thread
[This post has been moderated to reduce download time, please read the OP sticky]
Hello, my name's Luis M. Ferreira and I'm posting a progress shot of my UN Security Council Chamber model for critique. I'm just asking for comments.
Used as the main character's weapon for a game I am working on. Weekly updates about the project here:
https://lionheartstudioblog.wordpress.com/
High Poly render for this Thread
Higher res and the second set here:
https://www.artstation.com/p/NLNPq
ArtStation
[This post has been moderated to reduce download time, please read the OP sticky]
Just finished this piece for CGMA's Foliage class and am looking for help with my lighting. CC much desired thanks! http://polycount.com/discussion/191960/secret-garden-help-with-lighting-please#latest
I might have missed the mark on that one... haha
[This post has been moderated to reduce download time, please read the OP sticky]
Trying to learn as much as I can, I hope I can take this to be an in-game character, any advice is gladly welcome!
https://www.artstation.com/artwork/G3Ek4
[This post has been moderated to reduce download time, please read the OP sticky]