Today fine tooning the character to be rendered, then photoshop compositing. And eye texture creation. [This post has been moderated to reduce download time, please read the OP sticky]
Hi there ive been working on finishing my polycount challenge attempt from last summer . Finally i completed my first character . I love to hear your feedbacks ! Link : https://www.artstation.com/artwork/lqE0J
Hey guys this is an Olympus Camera game model I made, its rendered in marmoset, hope you like Hi-res pictures on artsation: https://www.artstation.com/artwork/LGZBA
Had a go with @Makkon 's hair curve brushes at lunch. I think I'll have to work out a better workflow to get a more stylised and less busy look though. If anyone has a good tutorial or tips they could offer it'd be super appreciated! [This post has been moderated to reduce download time, please read the OP sticky]
Still truckin' away at the NEXT girl. Finished the lower poly topology for the character, but I still need to retopo the sword and sheath / travel case. You can see the rest of the project here.
finally getting around to doing some personal work while I have some time day 1 progress, blockout model with a basic tiling metal. gonna be doing the decal/weighted normal technique for this. can you tell i've been playing destiny 2?! haha
Advanced Wood Substance material I've been working on lately, you can test it for free on your own models. https://www.artstation.com/artwork/LXv2R [This post has been moderated to reduce download time, please read the OP sticky]
Spent a few hour doing this bust, with everything prepared in advance(basemesh with UV, eyeball material...) Just had to sculpt, bake and paint the skin. More here: https://www.artstation.com/artwork/0WdGw
Still early stages, but hoping to recreate all of Destiny Islands before Kingdom Hearts 3 comes out! [This post has been moderated to reduce download time, please read the OP sticky]
Learning how to do some hand painted models. Used a sculpt as a base. Progress can be seen here at polycount. Always looking for suggestions to improve it further. Thanks!
Replies
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Link : https://www.artstation.com/artwork/lqE0J
Hi-res pictures on artsation: https://www.artstation.com/artwork/LGZBA
Anyway this is what I was working on recently and I really learned a lot doing it.
Hope you like it.
4k Renders on artstation https://www.artstation.com/artwork/kx2rn
Polycount Topic http://polycount.com/discussion/192356/the-most-infamous-gun-ever#latest
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https://www.artstation.com/artwork/KZedB
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Thread
Additional pics
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I just uploaded the last part of my work on Divinity: Original Sin 2.
Bunch of assets I did o/
WIP thread is found here
Cheers!
- Jack
https://www.artstation.com/artwork/4Oyy8
More shots at Artstation
Long time no post
http://polycount.com/discussion/183339/ong-offroad-racer-indie-game-dev-log#latest
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As ever, more here.
http://polycount.com/discussion/comment/2579929
https://www.artstation.com/artwork/LGmXl
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http://polycount.com/discussion/192144/wip-rhaegar-targaryen#latest
https://www.artstation.com/artwork/LXv2R
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My Artstation:
https://www.artstation.com/zerostrike
http://polycount.com/discussion/191955/wip-halo-reach-designated-marksman-rifle
EDIT: Final Artstation upload here:
https://www.artstation.com/artwork/qlYR2
Feedback will be appreciated!
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Skybox Of Mac'Aree - World of Warcraft
Check out the 360 image of the skybox I made for Mac'Aree - World of Warcraft at https://www.artstation.com/artwork/5go9J
You can see more on https://www.artstation.com/artwork/RoX9D if you are interested.
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Drew on my notebook some years ago made this critter,
Time to make a 3D out of it, this is todays 3D sculpt