Hi fellow artists!! I made this bust based on the great 2D concept of Alexandra Frantseva. Sculpted on Zbrush and texturing with Substance Painter. Is my first try with Substance and are still too much to improve but practice makes the master. Hope you like it!!! https://www.artstation.com/artist/luigimaniak
Hey guys! First time posting on here...after about 6 years of lurking in the shadows of my personal studio o.o Here's something I just finished. I just got Substance Painter and decided to start doing some pbr tests. You can see more on my artstation. Hope you enjoy, =]
Hi to everyone. I decided to try Polypaint in Zbrush for the first time. That's what I made. Sculpting, painting and rendering in Zbrush. Finalizing in Photoshop.
For inspiration thanks to Blizzard and Olya Anufrieva (He77ga).
Realtime Wes Studi Likeness bust. Started last week. I still have adjustments to make but its getting closer and closer. Created in zbrush and rendered in Marmoset Toolbag 3
Sculpting away all day. A work in progress shot of sculpting up the lower wall structures for the gate I previously posted from my new modular set going into UE4. Will be textured using Substance Painter later.
Posted some images for the work I did on our new champion Torvald. Credit to Paul Poff for the excellent work on the gauntlet weapon, and Brian Wells for the awesome concept.
Hi Everyone, this is a start of a new project, a fan art of Imperius from Diablo series. Its just a sketch for now, the idea its a next gen game model. Hope you all like.
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Finally done with my explosion assetpack.
Its been really fun and learned a lot
I also really liked making the promotional assets:
https://www.assetstore.unity3d.com/en/#!/content/79037
I made this bust based on the great 2D concept of Alexandra Frantseva.
Sculpted on Zbrush and texturing with Substance Painter.
Is my first try with Substance and are still too much to improve but practice makes the master.
Hope you like it!!!
https://www.artstation.com/artist/luigimaniak
(Iray render from Substance Painter)
______________________________________________________
Luis Fabregas - 3D Artist
https://www.artstation.com/artist/luigimaniak
luigi3Dartist@gmail.com
model
https://www.artstation.com/artwork/nBLmK
made a crystal study to play with shapes and a fitting texture. This could be the start for a complete series of crystals for an upcomming scene.
HigherRes: https://www.artstation.com/artwork/Xzo1n
I should start a thread as I have questions
Here's my current work in progress. Lance Reddick as a future NASA explorer?
A new fellow
(Part of my Exedre project, more over here : http://polycount.com/discussion/175829/exedre-project-machines-glitches-and-more )
Forum Link:http://polycount.com/discussion/182513/ue4-90s-arcade/p1?new=1
Artstation Link:https://www.artstation.com/artwork/vBQY6
You can see more, Marmoset Viewer, breakdown and variants over here https://www.artstation.com/artwork/6xXdV
Lots of wonderful work brewin! Keep up the good stuff!
Here is a crosspost from me!
Thread: http://polycount.com/discussion/178303/ue4-wip-80s-motel-miami-druglord-den#latest
Portfolio
http://polycount.com/discussion/182524/claire-realtime-bust#latest
model
Overview, openGL render, no tesselation.
Sketchbook: http://polycount.com/discussion/182535/chicken-cartoon-2017#latest
Going to re-do engravings on ring.
Posted some images for the work I did on our new champion Torvald. Credit to Paul Poff for the excellent work on the gauntlet weapon, and Brian Wells for the awesome concept.
Artstation page located here
https://www.artstation.com/artwork/W399y
http://polycount.com/discussion/173089/p-dirty8#latest
Matt McDaid: Sketchbook
Breakdown/process here: https://www.artstation.com/artwork/RJQGX
model
Reference: