This is my first time posting here. I'm fairly new to 3D and wanted to try and share some of my work for some C&C.
As any total ZBrush noob, I decided my first real project should be a skull. This is where I'm at currently:
I'm using DynaMesh at this stage and wanted to get some feedback, specifically on proportions, before moving on to detailing.
I want to end up with a high-quality mesh that I can import into 3ds Max and render in a big still-life scene in V-ray.
I'm thinking about trying out Mari Non-commercial for textures, which I have never used before so this will all be very new to me. Therefore I want to make sure I'm following a somewhat sensible workflow before moving too far.
Heres what I'm thinking on the workflow so far:
Finishing touches on DynaMesh > ZRemesher > Breaking up Symmetry and further detailing > UV mapping > Baking maps > Move to Mari > building final shader in V-ray.
I'll try and keep this thread updated as I progress. Any feedback is very much appreciated!