Hey guys! been busy lately and this Pit of War fanart piece has suffered as a result, but I have found a bit of time to do some tweaks and a big render...
Man, I haven't posted in these threads for like 2 years now. Can't say I'm on the level of any of this stuff, but working on some stuff is better than not working on anything at all.
What a thread. Quality. This is my first post on Polycount. Looking forward to mingling with the quality on show here! Working on these guys at the moment.
Little update to this. Just a couple of small details to add and then I'm going to start on the low-poly. Pretty happy with how it's turning out so far.
This is a little sprite animation for a game I have been working on for a while now... hope I will have an early WIP version of the game ready to post soon .
My first zbrush human, need to finish the pants and shoes, refine details and retopo everything. anyone got some good gametopo reference to aid me?
thanks folks
there is so much about this in the polycount wiki. I suggest you get a look at it. plus there'll be information just about everything, from modeling to rendering
Replies
And again, more in my thread
[imghttp://i.imgur.com/g0MPepd.jpg[/img]
finished image here: http://rickywestwood.blogspot.co.uk/2014/01/speedpainting-tech-skull.html
Concept art by KaranaK
Now im working on this dude
Glaive action
Awesome work people, keep on trucking.
Sexy Alex!
Updated image: thanks for the critics kosh i will check that out now.
Thread:
http://www.polycount.com/forum/showthread.php?t=129320
I'm pretty much done sculpting all the parts for the pro bender I'm working on. Now I just need help deciding what to do for the hair:
If anyone wants to weigh in (or suggest another option not in the paintovers above), please feel free to let me know over at my thread.
Thanks!
Damn Klamp, love those!
Been making a CSGO sticker.
If you like it, don't forget to rate it!
http://steamcommunity.com/sharedfiles/filedetails/?id=231961299
Testing in small scene in Cryengine
Another 30 min spitpaint:
Few new things from me, Nodeworld stuff.
In Engine final:
Concept:
Progress Thread
HunterKiller was responsible for the modeling, texturing, and concept, while I handled the rigging and animation!
Greentooth warm and fuzzy feelings are always welcome
Oh shit, sorry, I totally missed this comment.
Thanks dude! Really appreciated.
Maaaaan ! This is the tool I've been waiting for. I want a 3DSMax version of it!
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Still training on Substance Designer. (Concept by Jake Parker)
StandingMonkey.cghub.com
Here's somin I've been working on over the weekend, really reworked my human basemesh so it's more practical.
Photoshop texture all the things!
just noticed the clip base is buggered :c
https://googledrive.com/host/0B2Kccv6Bks8fQ0NFazNSbGlfeUE/AssetStore_JoeZombie_Demo.html
Some fan art.
no problem man, most people just ignore anyway, thanks for acknowledging, your welcome.
thanks folks
there is so much about this in the polycount wiki. I suggest you get a look at it. plus there'll be information just about everything, from modeling to rendering
Mazz423 : thanks mate