Hello!
I am pleased to present you my new Wildstar fan art.
This chua wants to give you a cake with a surprise! Be sure to watch the video and check it out.
Paul Richards found a publisher for Substrata in UDON. Paul designed the book on his own and UDON is only publishing it.
You can get it on amazon as preorder!
such good works in here...feeling intimidated...anyway here is a shameless crosspost from my thread http://www.polycount.com/forum/showthread.php?t=131648 ...finally finished my first complete environment in cryengine!
This is my first post, so bare with me if i make some errors here:
This project is a birthday gift for a good friend of mine. I wanted to make her in the style of a Disney princess.
I've seen the ridiculously sick art skills of folks on polycount and would be very happy to hear how you think I could improve my project. Any tips would be appreciated. Thanks!
This is my first post, so bare with me if i make some errors here:
This project is a birthday gift for a good friend of mine. I wanted to make her in the style of a Disney princess.
I've seen the ridiculously sick art skills of folks on polycount and would be very happy to hear how you think I could improve my project. Any tips would be appreciated. Thanks!
Hey! It's my first post in WAYWO too, so don't feel too intimidated, haha.
Hopefully I'll post something of my own in the near future, but right now I'd very much like to make a few suggestions to really nail the "disney" feel.
Firstly, though, I'm loving the bust. Her arms are lovely and the stand is super cute. Also loving the jewelry choices.
It's pretty close, and I can definitely see where you're going with it, but there are still a few places that are a little muddy and not really defined enough, and a couple where you drop some of the disney character feel.
A lot of these are pretty straight forward but I'll go over a few and how you can fix 'em/why I think you should.
I'd really suggest tightening that jawline up a little to create that definite, angular curve. At the moment it's a little bit too soft and leaving too much room for lumpyness.
Additionally, something similar is cropping up around the eyes. They're a little too non defined, and lacking in character. I think if you bring the middle part of the eyelid up, and pull it out a little more, that will help the definition, and if you sharpen the corners and maybe bring the outside corner up a little bit, that would help a lot too.
Side-note, but more of a personal preference, I'd make that fold on the upper eyelid more prominent. Even just a quick line with dam standard will work, I think.
The cheekbones are just a bit low, bringing them up so they point to the corners of her mouth should help.
And speaking of her mouth, the corners of the bottom lip should be more of a soft transition into the skin around them. I also want to see more of a smile! Pull those corners up a little.
Last note on that area, she's got a bit of an underbite. I'd push her jaw/lower lip back a bit to create a more appealing line.
Now, her toga... dress... thing. I'd personally ditch the left part and go for a natural fabric drape across her chest. This is really the area that's looking the least refined, and honestly? I think you would benefit from simplifying it a ton. Disney's never really been a company for realistic nor complex folds, so I think it'd be better to simplify it to basic shapes:
Forget the singular folds and just focus on the gravity.
This ended up being a really long post and I don't want you to think that I'm seeing all these problems with your work! I don't, really, I'm just getting a little nitpicky because I want you to reach your full potential.
Keep up the good work, and make sure to post your final render in here too!
Anyway, started texturing the Ray-gun, PBR style.
It's a Crosspost
I'd love some ideas of how to make the yellow bits more interesting.
Still working on most aspects of the textures.
Replies
[ame="http://www.youtube.com/watch?v=7yEp9L89UrM"]The Last Of Us Theme Remake - YouTube[/ame]
Here's current progress on highpoly for a scout mech I've named the Lancer:
Marmoset 2
I am pleased to present you my new Wildstar fan art.
This chua wants to give you a cake with a surprise! Be sure to watch the video and check it out.
[ame="http://www.youtube.com/watch?v=5fTHXjzGmwU"]Wildstar Online. Chua Turntable 3D model, fanart - YouTube[/ame]
[SKETCHFAB]8b5e90ed9b4e431fa29d13b6482f52ce[/SKETCHFAB]
N0DE W0RLD sketches:
Hey! Thanks for the tip! Saved some precious space there
About to call this done, unless there's some crits that is
A lot of awesome stuff here!
Here is my space ninja dude
[ame="http://www.youtube.com/watch?v=JBZbrjH_CZY"]http://www.youtube.com/watch?v=JBZbrjH_CZY[/ame]
some bakes
This project is a birthday gift for a good friend of mine. I wanted to make her in the style of a Disney princess.
I've seen the ridiculously sick art skills of folks on polycount and would be very happy to hear how you think I could improve my project. Any tips would be appreciated. Thanks!
Started with doodles in Alchemy:
Weapon concepts for the alien dude I'm working on...
quick dabble in toolbag
Eyy, Saw this one on youtube, great too see him finished! He looks great
That shoulder pad is still pretty unconventional
Monty - Ward of Distinguised Perception by Pixelherder
[/QUOTE]
Hey! It's my first post in WAYWO too, so don't feel too intimidated, haha.
Hopefully I'll post something of my own in the near future, but right now I'd very much like to make a few suggestions to really nail the "disney" feel.
Firstly, though, I'm loving the bust. Her arms are lovely and the stand is super cute. Also loving the jewelry choices.
It's pretty close, and I can definitely see where you're going with it, but there are still a few places that are a little muddy and not really defined enough, and a couple where you drop some of the disney character feel.
A lot of these are pretty straight forward but I'll go over a few and how you can fix 'em/why I think you should.
I'd really suggest tightening that jawline up a little to create that definite, angular curve. At the moment it's a little bit too soft and leaving too much room for lumpyness.
Additionally, something similar is cropping up around the eyes. They're a little too non defined, and lacking in character. I think if you bring the middle part of the eyelid up, and pull it out a little more, that will help the definition, and if you sharpen the corners and maybe bring the outside corner up a little bit, that would help a lot too.
Side-note, but more of a personal preference, I'd make that fold on the upper eyelid more prominent. Even just a quick line with dam standard will work, I think.
The cheekbones are just a bit low, bringing them up so they point to the corners of her mouth should help.
And speaking of her mouth, the corners of the bottom lip should be more of a soft transition into the skin around them. I also want to see more of a smile! Pull those corners up a little.
Last note on that area, she's got a bit of an underbite. I'd push her jaw/lower lip back a bit to create a more appealing line.
Now, her toga... dress... thing. I'd personally ditch the left part and go for a natural fabric drape across her chest. This is really the area that's looking the least refined, and honestly? I think you would benefit from simplifying it a ton. Disney's never really been a company for realistic nor complex folds, so I think it'd be better to simplify it to basic shapes:
Forget the singular folds and just focus on the gravity.
This ended up being a really long post and I don't want you to think that I'm seeing all these problems with your work! I don't, really, I'm just getting a little nitpicky because I want you to reach your full potential.
Keep up the good work, and make sure to post your final render in here too!
Update to this environment I've been working on
don't know why my sculpts always end up demonic :poly124:
Some more Bugtown concept work:
Check the tumblr for more stuff!
Just finished up on this male anatomy study:
damn this is fun
http://www.fx81.com/temp3/tb2/PBP/PBP.7z
Anyway, started texturing the Ray-gun, PBR style.
It's a Crosspost
I'd love some ideas of how to make the yellow bits more interesting.
Still working on most aspects of the textures.
And without the lights on...
[IMG]http://www.satoshi-art.com/images/Comicon Challenge 2014/024.jpg[/IMG]
Aw man dude! I hate it when I post right after someone who clearly knows more about what they're doing than I do. Nice work man.
haha that's terrific