Lovely work here everyone, and @Zenoart, were do you find that kind of reference material you use to make a piece like that? Its awesome!
and here is my contribution to waywo, it is a spit paint I did today. Tried out a new approach of doing smaller thumbnails, 5 of them on this particular piece. I were thinking of a theme, bug thing with interesting shapes. And from those thumbnails I got these shapes that became this little rascal.
Nuclear Angel: the link to the ref is under the image (in this case deviantart), I usually use stock images from any source I can find, I also take my own pictures. There's nothing more fun to me than painting from ref
Amazing job as usual everyone, it's annoying how talented you all are.
Anyway, calling it a day on this pub I've been working on, need to start something fresh... A little more can be found on my folio.
Hey there great work on the Hp and the textures are looking pretty nice as well. I think you did a great job of translating the concept piece as well. one crit here tho, your lowpoly count really needs to come down a bit. Even if its an acceptable count for a FPS weapon, there are a lot of edges here that are kind of redundant or just defining too much silhouette in areas where it isnt really gnecessary. good example of this would be at the top of the pommel where you have the inner bevel of the round detail modeled out. nobody would notice if that was flat from the outer edge to the inner cylinder, same with the bevels on the cylindrical detail in the center of where the blade is attached. I crit because you have done a great job and you could save in some areas that would make your work just a little bit more attractive professionally
Hey there great work on the Hp and the textures are looking pretty nice as well. I think you did a great job of translating the concept piece as well. one crit here tho, your lowpoly count really needs to come down a bit. Even if its an acceptable count for a FPS weapon, there are a lot of edges here that are kind of redundant or just defining too much silhouette in areas where it isnt really gnecessary. good example of this would be at the top of the pommel where you have the inner bevel of the round detail modeled out. nobody would notice if that was flat from the outer edge to the inner cylinder, same with the bevels on the cylindrical detail in the center of where the blade is attached. I crit because you have done a great job and you could save in some areas that would make your work just a little bit more attractive professionally
-Woog
Hi Woog,
Thank you for your comments ... very constructive. It is true, that the poly is not optimal, I will to rework;)
By dint of being in front of his work, we do not see errors;)
Replies
paint from ref, about 2hrs:
ref: http://faestock.deviantart.com/art/Pale16-392370259
and here is my contribution to waywo, it is a spit paint I did today. Tried out a new approach of doing smaller thumbnails, 5 of them on this particular piece. I were thinking of a theme, bug thing with interesting shapes. And from those thumbnails I got these shapes that became this little rascal.
Here are some first sketches for N0DE:
Finished this a few days ago. Trying to build some momentum to start a new piece - this thread always helps.
Concept by the always inspiring Creaturebox.
Crits welcome, shameless cross post...
the box has 576 tris and 1024px tex
Hope you guys like it,
can't wait for the texturing!!
[ame="http://www.youtube.com/watch?v=CVpHRKYu43k"]InsectDemon sculpt timelapse[/ame]
Welp Im all up in the texturing now.
HELL YEAH !!!!
That looks awesome. The pose though with the feet looks awkward
Anyway, calling it a day on this pub I've been working on, need to start something fresh... A little more can be found on my folio.
Crit the hell out of it if you like guys.
Fantastic work man! Love it! What is this NODE thing? I have seen a lot of people working on it.
30 min Lunch paint from me:
http://ifrahhassani.wix.com/hyfoora
learing how to build terrains for projects.
-Woog
Self portrait i've been working these last few weeks:D
lowpoly model rendered realtime in CryEngine3.
more images on my here
Hi Woog,
Thank you for your comments ... very constructive. It is true, that the poly is not optimal, I will to rework;)
By dint of being in front of his work, we do not see errors;)
Ifrah
Sweet! Thanks for the reply dude!
Just a tip. Just the tip :P
Its based on a League of legend concept.
from my thread - http://www.polycount.com/forum/showthread.php?t=117270&page=7
Wow man, that thing is looking great. I've been experimenting with the workflow example you shared last week.
Finishing up a piece for my portfolio, it's a Crysis 2 weapon that melts you inside of your armor. C&C highly appreciated!
Polycount: 17k
Maps:
Paul Richards found a publisher for Substrata in UDON. Paul designed the book on his own and UDON is only publishing it.
You can get it [ame="http://www.amazon.com/Substrata-Open-World-Dark-Fantasy/dp/1927925134/ref=sr_1_1?ie=UTF8&qid=1393356416&sr=8-1&keywords=substrata"]on amazon as preorder![/ame]
http://www.polycount.com/forum/showthread.php?p=2017975#post2017975
Just finished the high poly model of a creaturebox concept creature:
How did you go about doing the hair?
Also thats a awesome ass blade