Well, here is my very first model in 3DS Max. I'm pretty sure there are tons of problems with the mesh, but I think it looks halfway decent. Also, sorta ignore the cylinder, I imported the th
I just finished Nailgun for our game Orbital Gear =D
I'm super happy how the textures turned out, I've never done this much work with shaders and textures. I'm acctually very very happy ^^*
Until Marmoset 2 comes out, I discovered Corona renderer (non-realtime), that is very fun to use and has some cool features. I can showcase assets in a similar fashion to what next-gen games look like (IBL, more complex materials with specular roughness and proper reflections)
Been working on a WWI rifle for a school assignment. I didn't want to overdo it since i had a limited time so I cut a bit back on de detailing in the high poly version. Still pretty happy with the end result.
I'm working on my first game character (I want to become familiar with the whole workflow / retopo, baking maps, etc.)!
Don't hesitate to give me some advices!
Replies
Little head character study today. I was thinking of 1940s contract killer.
some texture WIP
still going on this, needs a few tweaks to get the innacuracies sorted, then ready for optimisation i think!
if the devil is in the details. then looks like I'm a little demonic.
https://www.youtube.com/watch?v=T3jyqWzFAf8
Crossposting a wip of a female anatomy study:
This is cool! It should be used in the next jean paul gaultier aftershave advertisement
Ed
I just finished Nailgun for our game Orbital Gear =D
I'm super happy how the textures turned out, I've never done this much work with shaders and textures. I'm acctually very very happy ^^*
Here you can find a spin real witht it
http://www.youtube.com/watch?v=rrwvZl9YXkc&feature=youtu.be
https://www.facebook.com/ghosttown.sofcot
http://www.polycount.com/forum/showthread.php?p=1962162&posted=1#post1962162
robot for a class assignment
http://stirlsr.blogspot.com.au/
Also, Hawt Koffee, that looks like it's going to be a pain to rig, but keep us updated! And nice profile picture.. looks rather familiar!
American 90s payphone.
1,449 tris. 1024 D/N/S
More renderings:
8014tri
Thank you!
A interior environment 2-3 hours... something new to me and I'm struggling!
Crits and feedback welcome
Not touched this guy since last week, been on AC4 all weekend. Spent about 90 mins on him tonight.
@Y_M I didn't even think about that cheers will have to take a look the ref i was using was this one goes to show you can never have enough ref.
Female 02 ZBrush sculpt (cross post from my sketchbook)
Very nice Idea, the tiny helmet is the best i think it would look cool, if he gets a strong Rugby Pose
Don't hesitate to give me some advices!
Crosspost from my thread: http://www.polycount.com/forum/showthread.php?p=1962030#post1962030
Finished Subspace gun for Orbital Gear
Love the specular effect on the purple metal ^^