Started this from a sphere took about 2 hours the colour is done in photoshop i usually polypaint but the shadows kept breaking so i got sick of it I had a timelapse video but it keeps breaking and its 5 in the morning so that thing can wait haha. It's a Scamp from The Elderscrolls but this is the new concept from the The Elderscrolls online.
Derp
Trying to get into a bit of programming so I'm making a little angry birds style game in unity but you have to aim a cannon and shoot stuff... yeah I'm not so good at ideas feedback welcome, will update when i texture ect. as well
I'm also still an amateur so go easy.
also it's supposed to not have smoothing groups if that's not obvious :P
Nice scenery Geck, I like the style you chose. I'm still mid-sculpt for this character; you won't be able to see the butt etc when I finish the skirt section. It's actually supposed to be splint mixed with scale.
Sneak preview into my current project, major work in progress. Just figuring out lighting before I fully texture it. P.s it is a very low res render, not waiting for a full render until its finished.
Been working on this guy in my free time, currently texturing it.
I think the rims of the wheels are too thin. compared with reallife reference. they should be thicker and I'm not sure but the rubber-coating has a certain thickness too.
Besides that it looks promising. Didi you do an Ao bake: Looks very unshaded and is missing some depth in areas that are partly covered.
DanMihaila: Very nice for being your first one! Well done! A couple of pointers that I thought of: The cloth pattern on the jacket feels unnatural flowing. The face could use some more color variation. The silhouette of the face in the side view is a bit odd to me. The blue shirt could use some shadowing from the green jacket. The ear feels very distorted in the side view. The materials could use some more definition in the spec map. Other than that, keep it up!
Working on Franky for the One piece fan art challenge.
Cheers !
SUPEEEEERRRRRRRRRRR!
@Abrvpt
Thanks! It's taught by Peter Konig, who's an absolute legend in creature design. Very pleased with it so far, my only regret is that I can't spend more time on it. :<
This is his class demo for the first project. Fucking nuts.
Replies
Derp
I'm also still an amateur so go easy.
also it's supposed to not have smoothing groups if that's not obvious :P
Man, that is such a cool pose!
Started a new thing.
More soon.
it turned out to be a fighter, took me around 3 hours. look at me brag.
i am trying to get on crazyfool's level, crazyfool i am coming for you. :poly142:
I've more less finished working on this environment
Made a study. Studies are nice. Cheers!
C/C are more than welcome
here is turntable: https://www.youtube.com/watch?v=NG6a8scCn8A
Modeled out my phone in max. The top image was an earlier wip render.
Link to my thread! : http://www.polycount.com/forum/showthread.php?t=126336&page=3
My Sketchbook thread and blog with more info about this character:
http://www.polycount.com/forum/showthread.php?t=128554
http://www.danmihaila.net/first-game-character-first-course-done-first/
I think the rims of the wheels are too thin. compared with reallife reference. they should be thicker and I'm not sure but the rubber-coating has a certain thickness too.
Besides that it looks promising. Didi you do an Ao bake: Looks very unshaded and is missing some depth in areas that are partly covered.
Doing a creature class at ZBrushWorkshops on my free time. Here's my current WIP.
And the previous project which i unfortunately didn't get to finish thanks to crunch time. ;/
ysalex: Anatomy look great! Scary eyes ^^
Cheers !
can't remember if I've already posted these other guys
been working on it these last days.
I tweaked my older piece for new render, not hyper realistic texturing here, mostly speed challenge for me. Edge wear done in photoshop with filters
Hahaha awesome Franky! Once I finish up my current project I want to jump on that challenge and do Crocodile
When there's an exotic character is for sure something from you, always highquality stuff, really like this one.
wwwwweeeeeeeeeeeeeeee!
SUPEEEEERRRRRRRRRRR!
@Abrvpt
Thanks! It's taught by Peter Konig, who's an absolute legend in creature design. Very pleased with it so far, my only regret is that I can't spend more time on it. :<
This is his class demo for the first project. Fucking nuts.
http://cghub.com/images/view/710613/
@ Duncan-- I don't think your shadows are diffused enough bra.. I think you need more skylight.. just IMHO....