DanMihaila: Very nice for being your first one! Well done! A couple of pointers that I thought of: The cloth pattern on the jacket feels unnatural flowing. The face could use some more color variation. The silhouette of the face in the side view is a bit odd to me. The blue shirt could use some shadowing from the green jacket. The ear feels very distorted in the side view. The materials could use some more definition in the spec map. Other than that, keep it up!
ysalex: Anatomy look great! Scary eyes ^^
Thanks for the feedback man! Appreciated!
I will definitely go back and review the whole head since I also have to redo the UvMap on that. Ears and side silhouette will be my main things to adjust and improve. Also thanks for reminding me about fixing the cloth patterns to flow with the folds. I'm still trying to really understand how to actually do a proper specular map... Hopefully I'll get there soon
Thank you again for the feedback!
Tack sn
Tried out the new Toolbag with this old piece of junk and I'm liking it so far! will probably need to tweak the texture maps to fully take advantage of all the new purdy stuff : ]
This is my latest Project I'm working on I have used Maya,Z-Brush,NDO2,DDO and PS to produce my work. Ive render these images out in Marmoset ToolBag 2 this morning wanted to produce more images but it crashed on me. Its still WIP so still some work to do. Feedback appreciated.
I think the rims of the wheels are too thin. compared with reallife reference. they should be thicker and I'm not sure but the rubber-coating has a certain thickness too.
Besides that it looks promising. Didi you do an Ao bake: Looks very unshaded and is missing some depth in areas that are partly covered.
Thanks! Now that you mention it they do seem pretty thin. Baking AO and ading depth to the covered areas was the next thing I planned on doing. Will post updates as soon as I add the changes.
Here were some quick concepts I did tonight for the clothes. I like B, C and F the most, but input would be greatly appreciated. And I don't mind at all hearing you don't like any of them.
Got a chance to play around with some models in tb2. I think this is going to help me develop my spec/gloss maps better since it works so well and doesn't fight you.
So yeah, clearly Boba needs a lot of reworking, especially on the cloth/leather bits.
One of my cars from the mobile game Asphalt 8, screengrabbed while messing around with the new Maya Dx11 viewport shader at home. Im looking forward to trying out Toolbag 2 as well, some great shots from today!
Replies
Feel free to drop some feedback if you have any thoughts, cheers!
Some more, updated the renders for an old project, works pretty well with some minor tweakage to old spec maps and such.
Happy I can start taking my final shots now.
more shots in my thread.
Thanks for the feedback man! Appreciated!
I will definitely go back and review the whole head since I also have to redo the UvMap on that. Ears and side silhouette will be my main things to adjust and improve. Also thanks for reminding me about fixing the cloth patterns to flow with the folds. I'm still trying to really understand how to actually do a proper specular map... Hopefully I'll get there soon
Thank you again for the feedback!
Tack sn
Oh fuck. Did that come out of me? Thanks MT2!
Nothing that exciting from me, just x-posting an anatomy study:
really dig these posts
Love the bot design Mazz423
Kot_Leapold-- tits-- for real tho.. nice figure study
Higher resolution on my site www.wesley3d.com
[SKETCHFAB]310fcb57949c4fbaa20b22c91e050733[/SKETCHFAB]
WIP
Thanks! Now that you mention it they do seem pretty thin. Baking AO and ading depth to the covered areas was the next thing I planned on doing. Will post updates as soon as I add the changes.
Im mostly programmer so be easy on commenting the looks. Im looking for modelers who would create better looking levels..
Im mostly programmer so be easy on commenting the looks. Im looking for modelers who would create better looking levels..
first pass on textures and messing with marmo2
concept here
The thread is here: http://www.polycount.com/forum/showthread.php?t=128732
Close up:
And the design that I made some time ago:
few more here....
http://farm3.staticflickr.com/2832/11234581126_98a538dd39_o.png
Can't wait for this little guy to be finished so I can properly test it out myself
Crosspost:
So yeah, clearly Boba needs a lot of reworking, especially on the cloth/leather bits.
xpost of my thread! C&C Welcome
One of my cars from the mobile game Asphalt 8, screengrabbed while messing around with the new Maya Dx11 viewport shader at home. Im looking forward to trying out Toolbag 2 as well, some great shots from today!
http://danielguti.cghub.com/
Here is an old asset I made back in Full Sail (Texture Painting and Sculpting Class) in TB2!
Need I mention what it was rendered in.......okay it's Marmoset 2
-Fo062
Time to make something new from the ground up though for it.
it's been quit some time since i didn't posted anything here, this is my current projects still wip.
i hope you'll like it.
cheers,
Salim Ljabli
thought I would post my recent illustration here as well!
http://www.polycount.com/forum/showthread.php?t=128327&page=2
No I didn't use TB2, because fuck you, that's why ^^.