Modeling/animation/simulation and cloth rendering were done in Blender, with a preview video showing the model in Unity.
I based my work on several concepts. In my opinion, neural networks are still not very useful in this field. The only thing I used them for was the shape of the skull, which I actually like the least in this project.
I sketched the sword concept myself. The idea was to make a semi-copy of something so the character could throw it.
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It looks good overall, but the skull really feels like its weakest point. Maybe it could use a bit of weight and/or expressiveness to make stylization more... purposeful.
Otherwise goddamn nice.
Looking closer, I think there are a few points that could be improved on:
Skull - Got to agree this is the most glaring weakness, looking caught in-between different ideas. Given the overall amount of work put in, wouldn't skimp on such a central element. Perhaps do some paint-overs to explore different options (let me know if you want some :P )
Wings - while looking detailed, the way the direction of feathers is suddenly changes from one row to the next feels weird and makes it look somewhat artificial. If the goal was realistic looking wings, I would take notes from real world references.
Golden armor shading broken? - Compared to the dark variant, the shading on the golden variant looks off, the edges look much less defined. Some issue with the normal map, handedness or how it's sampled?
Closeup of Sword? Since you mention specifically this was your original concept, it would be cool if you showed this in more detail.
More defined alpha on cloth border? I think currently the scarf blends together with the underlying layer.
Keep it up
I think looking up real world examples is always always beneficial, but something about your comment feels more barbed and focused than just a broad statement on educating oneself about craft, construction, & design.
What if the artist was looking at references, but couldn't interpret them? What if they consciously decided to stylize, but didn't quite land at a good design?
In such cases, IMHO, it would be more helpful to know what exactly you, as a critic, think should be done differently.
https://imgur.com/user/Zetheros