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Quixel Megascans
Quixel Megascans
The world's largest PBR texture library with free material authoring tools.
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Discussion List
Topic
Replies
Latest Post
DDO Issues
The support from Quixel has gone out of the window. I sent an email to the team desk when Teddy asked me to which was on the 11-06-2014. I have still yet to receive a reply. Issues:- 3DO/DDO will …
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TJTAS
Jul 2014
3do crashing
It seems my 3do will crash quite often. Sometimes when importing a texture or when working on a mask. I saw in another thread that while working with a cintiq you should make 3do topmost. I will tr…
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Dimfist
Jul 2014
3DO - Opacity Map Problems
Hi all. I'm currently using Version 1.3 of the Quixel Suite. Whenever I load a transparency map into 3DO, from certain angles, it affects both the geometry it is assigned to AS WELL as the geometry…
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beefaroni
Jul 2014
Height to normals - dDo
In legacy dDo, you could create a height map from the detail masks created, which would automatically bump the normal. This was great for creating chips in paint etc. In the suite, dDo will create a …
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ghaztehschmexeh
Jul 2014
Gradient maps
Is there any documentation on this input? On the wiki here [url]http://quixel.se/usermanual/quixelsuite/doku.php?id=ddo_mainmodule[/url] it says these images should be black/white but in this tutoria…
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acealmighty13
Jul 2014
Color ID's won't generate Materials
I'm having an issue with the generation of my materials when I have my mesh and maps loaded for a new project. It appears that some maps won't recognize that they exist on the Color ID and after the…
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acealmighty13
Jul 2014
occlusion using Quixel's suite?
In the past, I feel pretty sure I could make occlusion maps based on nDo-generated normal maps? But since their most recent update I don't see that option anymore. Am I just overlooking it?
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zombie420
Jul 2014
Seams problem
Hi, How to fix this seams problem in Quixel? :) I`m having this issue with other models, everwhere where a seam is. [IMG]http://i.imgur.com/ARQPoVB.png?1[/IMG] Help :) [IMG]http://imgur.com/ARQPoVB…
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9of9
Jul 2014
Quixel Suite and 3ds Max Questions
While it is more of an annoyance and can be worked with, my ViewCube in 3ds Max has a tendency to rotate differently as things progress. For awhile in one file it'll keep the camera pointed at the m…
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acealmighty13
Jul 2014
Quixel Suite - Ddo - Decals??
hey, how do you do decals in the new Ddo? I was watching this video.. "Complete dDo Legacy Breakdown - The Chainsaw" which can be found here... [url]https://www.youtube.com/watch?v=hncqbwkGbM4[/ur…
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acealmighty13
Jul 2014
Importer Hub for CRYENGINE: Seamless workflow with the new DDO
Hello everyone, Today I want to introduce you a new feature of my [URL="http://www.polycount.com/forum/showthread.php?p=2042803"]Importer Hub for CRYENGINE tool[/URL] along with the 0.5 update which…
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Gazu
Jul 2014
ID Mask empty
Hi People! When i want to add a new Material to a Color ID nothing changes in 3DO because the ID Mask is completely black in Photoshop. The Color Map is from TexTools. And i tried tga and png forma…
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Gazu
Jul 2014
Organic WorkFlow
Hi Polyxel guys, With the last update pics of Smart Organic materials, Specially the T-Rex one, I wondering if anyone net a good workflow for bake Skin?
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Ryan Hawkins
Jul 2014
Quixel - Adding scratches, rust etc... just on selected areas ???
hey guys, I have a question about the new quixel suite work progress, is it possible to add scratches, rust or whatever for details just on specific areas?
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islipaway
Jul 2014
NDo2 vs. Baking
I am a bit new to baking and normal maps so bear with me if this is a stupid question. Recently I have been working on some game assets and instead of baking from high poly to low I would just use t…
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Gazu
Jul 2014
Can you bring new maps in to an existing DDO project?
Hi guys, I'm texturing in a model in DDO at the moment and realised I forgot to make an object spaced normal map or gradient map so I have made those from my model but can't seem to find anywhere to …
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circle of friends
Jul 2014
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