In legacy dDo, you could create a height map from the detail masks created, which would automatically bump the normal. This was great for creating chips in paint etc. In the suite, dDo will create a mask of the normal of the material, but as far as I can see there is no option to create a normal map from the mask. Am I missing something? If not, will this be a feature down the line? It's kinda sucky to have to bring it into nDo, and then faff around bringing it back into dDo in a manner the suite plays well with...
Any thoughts?
Replies
What you are looking for is the "Bump" map. It differs from height in that it is not used for displacement/parallax -- its only purpose is to bump the normal. It's a feature that has gotten even more love than in the original dDo; bumping is handled in real-time in 3DO for a faster previewing experience. All calibration presets except for Uncalibrated will bump the bump map with the normal on export.
Hope this helps!
Best,
- Teddy