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Height to normals - dDo

In legacy dDo, you could create a height map from the detail masks created, which would automatically bump the normal. This was great for creating chips in paint etc. In the suite, dDo will create a mask of the normal of the material, but as far as I can see there is no option to create a normal map from the mask. Am I missing something? If not, will this be a feature down the line? It's kinda sucky to have to bring it into nDo, and then faff around bringing it back into dDo in a manner the suite plays well with...

Any thoughts?

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