Hi People!
When i want to add a new Material to a Color ID nothing changes in 3DO because the ID Mask is completely black in Photoshop.
The Color Map is from TexTools. And i tried tga and png format.
Normalmap is baked in Max with direction : UP.
Color Map is loaded in dDo. But the Mask is still empty when i pick with shift+c a Color from 3DO...
Can somebody help me with this?
In 1.0 i hadn´t this problem.
Also i tried different file paths. So now all Files are on my Desktop with a simple Name, without any special symbols in the name. But anyway, no change.
And i reinstalled 1.1, same...
Thx,
Gazu
Edit:
Downgraded to 1.0, same Problem.
Maybe its because of the Mesh? OBJ in Tris with Precision 12 and 10, boot no change.
I would love to use FBX, why no FBX Support?
Cant get rid of that problem...mhhh...
Replies
When i use the ColorMap (Blockoutmap) from TexTools it makes problems.
So i opened the Blockoutmap and set my own Colors to the map. Every Part of the Mesh has his own color. Maybe there was to much colors? I tried to change the Mode from 8 Bit to 16 Bit, but that not helped,too.
My own Colors are at the moment just 3 and it works now.
Funny...