I would like to use my own 3d model of a character but my uvmaps are so similar in basic uvmap seams that the uvmap itself looks very similar to another popular character uvmap. I want to know if I adjusted my uvmaps to match the existing object, if it would be considered stealing. I will not be using their textures but…
Hey, I want to make wings with feathers for a game creature, should i uvmap a single feather and just have an array of individual feathers? Or do I need to combine them and create a unified uvmap and texture that instead? Thanks. I am just not sure how to go about uvmapping this
Hey guys! I´m currently working on a UT3 model and ran into a problem. Usually you´ll have to split up your uvmap like this There is a workaround so you can keep your original uvmaps intact I wanted to use but for some reason I can´t get it to work...So I´ll have to redo the uvmap. The problem is that I don´t want to cut…
HEllo , my question is , does exhist anything like the pelt option in the uvmapping options for 3dsmax that instead pelts the mesh itself rather than the uvmap?
Hi , I was working on a polymodel and I carved out a shape , but then I realized that I could make a nicer work using an alpha mask directly from photoshop so for this I needed the model itself to have a base uvmapping ... so I exported themodel in obj imported in 3dsmax ( the lower res of course ) then uvmapped there and…
I am using turbosmooth and I know is destructive when used on uvmapped items , but I read somewhere that opensubd did preserve uvs , I tried and it doesn't may be I don't remember well ? or May be I am missing something ? Or may be there is another way to uvmap a low poly version of a mesh before smoothing? Or I just have…