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UDK weird uvmap exports

HTLu
polycounter lvl 9
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HTLu polycounter lvl 9
Hi,

I'm working on this project from Max and Importing stuff into UDK and along the way I don't know why for one of my mesh UDK translate the UV maps very messed up for my Island/grass top.

In my max file the Islands doesn't have messed up UV map, and 2nd UV map(Light map)

3aatl.jpg this is the regular uvmap for texture

2yvm4wz.jpg this is 2nd uvmap/lightmap for the mesh also from Max file. there are no inverted faces, nor overlapping.
t
3150siw.jpg this is how udk reads the map for 1st uv map.

1g2mbm.jpg 2nd uvmap channel

wc0h12.jpg this is what happens when after I build lights, and scene.

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