Hey, I want to make wings with feathers for a game creature, should i uvmap a single feather and just have an array of individual feathers? Or do I need to combine them and create a unified uvmap and texture that instead? Thanks.
I am just not sure how to go about uvmapping this
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The big flight feathers would be done the same as hair cards. Maybe three to five shells would give enough variety to fill out the wings.
The little feathers on the front of the wings and the body I would also make a few varieties of, give them a texture, and then place them. then bake that all onto the wing geometry. So you make a texture for little things, place them around, then bake them all onto a new texture.
grab one of Junnichi Suko's models and you'll see :
https://assetstore.unity.com/publishers/13727