I have made a model in 3dsmax, uvmapped, and exported to Zbrush , here I just moved things around , didn't remesh , didn't retopologize, didn't subdivide etc, so the mesh is exactly the same apart some deformation ...
Whe I reimported in 3dsmax the uvmap is all gone, and even copying and pasting from the original model didn't work ,
I spent a lot of time uvmapping the object and I canìt redo the thing for what should be a slight different version of that model.
Is there another way to pass it ?
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