I am using turbosmooth and I know is destructive when used on uvmapped items , but I read somewhere that opensubd did preserve uvs , I tried and it doesn't may be I don't remember well ? or May be I am missing something ? Or may be there is another way to uvmap a low poly version of a mesh before smoothing? Or I just have to uvmap the high poly model and there is no other way ?
software 3dsmax 2017 .
Replies
poly object edit poly
turbosmooth
shell
poly edit
uvmap
opensubd
and when I apply another uvmap to check its messed .
It is best to work with as short a stack as possible. Learn which modifiers are resolution-dependent and be extra careful when using them.
Just a helpful word of warning from someone who has been there!