I would like to use my own 3d model of a character but my uvmaps are so similar in basic uvmap seams that the uvmap itself looks very similar to another popular character uvmap. I want to know if I adjusted my uvmaps to match the existing object, if it would be considered stealing. I will not be using their textures but rather supplying my own images using that uvmap so I can test other textures easily.
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If that is correct then I think you're fine. Lots of character UV layouts are going to look similar because lots of characters have similar parts (head, hands, torso, legs, etc). I'd even go so far as to say you *should* be looking at UV layouts for well-made characters by pro artists in order to understand why they did certain things and how they utilize their space efficiently, and trying to match their best practices.
You can't "steal" a UV layout any more than you can steal someone's modeling techniques or the way they organize their scene layers.
It's generally ok to rip models purely for education, to learn from them first hand. It's just not ok to share ripped models, unless it's a mod for the same game, and you're not profiting in any way from it.
However, if this is e. g. supposed to be for a game, I can't help thinking that it sounds like this is absolutely intentional (e. g. players can exchange the texture of your character to be able to play with a famous one without the developer having to worry about legal aspects, after all he "didn't intend that". And in that case I wouldn't 100% rely on getting away with it. That's different from community skins or parody.