OK guys, I need some help. There is an older mod for quake 3 called TrueCombat. I am, upon request, adding new weapon models and doing a general graphical update for the mod. I am running into some issues though pertaining to animation. I need to find a way to transfer the animation sequence from the view .md3 to the new…
Hey there, this will be my first zbrush sculpt which I intend to turn into a game ready character with normal maps. I've only ever used zbrush to add detail to a finished mesh (such as folds in jeans) with the topology already in place as created in 3Ds max. This will be a challenge. This character will be realistic to an…
Hello Polycount! First time user, long time viewer (sort of). I have stepped up the courage to show you what I am working on for my 11 week class in Art Institute of California-San Francisco. Also viewable via Gamestepper forums (shameless advertisement, I swear it's the only time I will plug that in). Project: For the…
Hi everybody. Long time lurker, but I'm new to posting here. I don't intend to spam, I just thought this would be a good place to look and I didn't want to dump buckets of empty praise on some of the art here to pad my posting record. (not that a lot of it isn't fantastic) I'm posting this because I need some help. I'm…
I'm trying to bake out my texture maps, and they're completely warped. The Normal is particularly bad. I could understand minor issues, but the result is just absolutely destroyed. Adjusting the raycast distance does not help. There's a lot of warping in general, and no apparent bevels. The high-poly is virtually identical…
I'm a game art student in a class where I spend the entire quarter making a portfolio worthy outdoors environment in Unreal Egine. This is the first week, and I've decided to make an abandoned city. Not destroyed, but definitely a scene in a state of abandon and disrepair. I'm trying to channel a lot of Silent Hill into…
Hi all, bit of a noobie question, but im modelling a polymesh for a project, and have got it looking near enough like. The model is for a university project so its purpose is purely hypothetical. Smoothing it out has posed a bit of a problem (one thats self inflicted must confess!). The three options I have are to: a)…
Hi guys, Thanks for reading my thread. This is the first post in which I've uploaded to Polycount for all the harsh criticism :P. I appreciate any feedback as it improves me as an artist! I've currently just finished my second year at University, and return to my final year shortly; this piece is a character for my final…
Hi guys I recently moved to London and want to expand my 3d art skills/career by getting myself involved with a community and adding a social element to my learning. I'm a much better socialiser in physical format than in forum threads so having someone to learn from and just chat about 3d art with in a bar or cafe would…
My new portfolio project, a character for a fighting game. Basically the idea's an evil brute character. Escaped convict takes refuge at a backwoods karate dojo, but continues to be evil & cruel. The frankenstein part was unintentional but kind of a happy accident; i like it. I don't really intend for him to actually be…